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7 Insightful XR Education Case Studies to Read in 2022

XR Today - Mixed Reality tag

Today, we’re going to be looking at some of the most inspirational case studies from the educational landscape, highlighting the benefits of XR for training. Unity and the University of Miami. To get the project off the ground, the learning facility turned to Unity. HTV VIVE, Unreal, and Nowa Era.

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Automotive XR Case Study: Varjo and Phiaro

XR Today - Mixed Reality tag

They then mounted the hardware for inside-out positional tracking into the vehicle. Using the Varjo XR-3 headset, the team was then able to combine a real-time video feed, with 3d car renders, built within Unreal and Unity software.

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The Top Augmented Reality Workshop Options for AR Education

XR Today - Augmented Reality tag

However, it can help to have foundational knowledge of: AR development tools: Understanding how platforms like Unity, Unreal Engine, and similar solutions work can be helpful when learning about augmented reality. You’ll learn about the basics of tools like Google Poly and Unity and explore popular use cases for AR.

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WorldViz VR solutions help university research

Hypergrid Business

The university is now using Unity heavily. WorldViz wants to integrate their custom virtual reality libraries as a plug in to Unity and Unreal Engine , and this is a good move and will give users the best of both worlds according to Hodgson. ” Virtual training use cases. Read more case studies here.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.