Sat.Nov 25, 2023 - Fri.Dec 01, 2023

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Varjo announces XR-4 mixed reality headset with impressive resolution

The Ghost Howls

After teasing many images with the number 4 on them, finally Finnish manufacturer Varjo has announced its new headset: it is called XR-4 and it features mixed reality and a fantastic resolution. Varjo Varjo is a well-known company in our space because of its ability to deliver very high-end headsets, usually targeted at enterprises or at prosumers. The startup became famous because thanks to a special display-in-a-display design, it managed to achieve retina-level resolution at the center of the

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2024 Predictions: AR & AI Get Hitched

AR Insider

Where do AR and AI converge? Generative AI will assist AR creation workflows while conversational AI provides natural-language interfaces. We break it down in the first of five big predictions for 2024. This post appeared first on AR Insider.

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Valve Launches ‘Steam Link’ on Quest for a Direct Connection to SteamVR

Road to VR

Valve today released its first-ever application on one of Meta’s VR platforms. Steam Link allows users to quickly and easily connect their Quest headset wirelessly to SteamVR to play PC VR or flatscreen PC content. Oculus Link / Air Link has for years allowed any Quest headset to connect to a PC to play PC VR content, but it requires users to install and use the long-outdated Oculus PC software.

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Spatial Computing: Expert Roundtable

XR Today - Virtual Reality

What a year 2024 has been for XR. At the start of the year, the technology industry faced layoffs as some major firms, such as Meta, started 2023 cautiously. Despite the 2022 Metaverse boom that swept imagination and scepticism equally, 2023 was tough during H1 for the immersive industry. However, the narrative quickly switched towards the middle of the year.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Valve Launches Official Steam Link PC VR Streaming App On Quest

Upload VR

Valve just launched a free official Steam Link app on Meta Quest. The app, which is on the official Quest Store and approved by Meta, lets you wirelessly play SteamVR games like Half-Life: Alyx on your Quest 2, Quest Pro, or Quest 3 by streaming from your gaming PC over your home Wi-Fi network. You can also play your traditional non-VR Steam games on a giant virtual screen. 0:00 / 0:26 1× Of course, Quest headsets can already do this.

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Meta Pauses Quest 3 Elite Battery Strap Sales Amid Widespread Charging Fault

Road to VR

Meta paused shipments of its Elite Strap with Battery for Quest 3 amid widespread user reports of a charging fault that renders the battery useless. Meta says it’s now manufacturing new battery straps that fixes the defect, and that replacements are being handled on a case-by-case basis. We reported earlier this month that the Elite Strap with Battery was facing serious reliability issues among its users.

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QSR With a Side of VR: The Perfect Recipe

XR Today - Virtual Reality

The franchised fast food, or Quick Service Restaurant (QSR) industry, faces an enduring dilemma: ensuring total consistency in customer and product experience across every branch, while simultaneously managing big challenges in staff retention and training. “The typical staff turnover rate is 150%”, explains Sean Hurwitz, CEO of PIXOVR. “That means replacing your entire workforce one and a half times per year.

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Valve's Steam Link For Quest Underscores Just How Much The VR Industry Has Changed

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Valve launching an app on Meta's platform, and Meta's CTO praising it, highlights just how much the VR industry has changed in recent years. The Steam Link Quest app launched on the official Quest Store yesterday, approved by Meta. It lets you wirelessly play SteamVR games like Half-Life: Alyx and Boneworks or your traditional non-VR Steam games on a giant virtual screen.

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What is AR Marketing and Why Does it Matter?

AR Insider

AR has spawned several sub-segments. Among them is immersive marketing, including branded lenses that let consumers visualize or virtually try-on products. What are dynamics, drivers and revenue potential? This post appeared first on AR Insider.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Varjo Reveals XR-4 Headset, Claiming Mixed Realty Visuals “indistinguishable from natural sight”

Road to VR

Varjo has announced its latest high-end enterprise headset, the XR-4. The company is going all out on the headset’s mixed reality capabilities, saying that the view of the outside world as seen through the headset is “indistinguishable” from how the world appears with your own eyes. That’s a seriously lofty claim, but Varjo hasn’t made a habit of hyperbole.

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Amazon Unveils Graviton4: A 96-Core ARM CPU with 536.7 GBps Memory Bandwidth

Anand Tech

Nowadays many cloud service providers design their own silicon, but Amazon Web Services (AWS) started to do this ahead of its rivals and by now its Annapurna Labs develops processors that can well compete with those from AMD and Intel. This week AWS introduced its Graviton4, a 96-core ARM-based system-on-chip (SoC) that promises to challenge renowned CPU designers and offer unprecedented performance to AWS clients. "By focusing our chip designs on real workloads that matter to customers, we

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Resident Evil 4 Remake VR Mode Reaches PSVR 2 Next Week

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Resident Evil 4 Remake's VR Mode arrives next week alongside a PSVR 2 gameplay demo. Following on from Resident Evil Village reaching PSVR 2 in February, Capcom's PlayStation Blog announcement confirms Resident Evil 4 is next on December 8. Featuring 3D audio, haptic feedback through the Sense Controllers and a new first-person perspective, VR Mode covers Resident Evil 4's entire campaign.

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How Does AR Impact SEO?

AR Insider

AR is often used by brands to demonstrate their products in 3D. But beyond customer service and eCommerce, how does the presence of AR impact search engine rankings? And how can brands run with it? This post appeared first on AR Insider.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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Varjo XR-4 Will Get a SteamVR Tracking Variant and Sell Direct to Prosumers

Road to VR

Varjo just announced its latest headset, the XR-4, and while the company is primarily continuing to target high-end enterprise use-cases, this is the first headset in their ‘XR’ series that they will sell directly to consumers and without a hefty annual fee that was once required to use the headset. Released back in 2021, Varjo Aero is the company’s first and only prosumer-positioned headset.

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This Week In XR: Pica Labs Text-To- Video Gen AI Scores $55 Million, XR Companies In The Money

Charlie Fink

HoloLight, VRgineers, and Thirdverse also raised money this week.

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Vive Ultimate Tracker Offers Body Tracking Without Base Stations For Vive XR Elite & PC

Upload VR

HTC just launched Vive Ultimate Tracker, a self-tracking device that doesn't need base stations or a PC. Vive Trackers are mainly used by VRChat users to track body parts such as their torso, elbow, legs, and feet to drive their avatar in real-time, and are also used by businesses in bespoke VR software to track real-world objects. Previous Vive Trackers used Valve's SteamVR Tracking system and thus required SteamVR Tracking base stations.

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Spatial Beats: XReal, Varjo & Cinematic AI

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at the newest hardware from Xreal, Varjo and Solos. This post appeared first on AR Insider.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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Former ‘SUPERHOT VR’ Devs Announce Miniature ‘Toy Trains’ Game for All Major Headsets

Road to VR

Something Random , a new studio founded by the creators of Superhot VR (2017), announced a pint-sized train simulator game simply called Toy Trains. The miniature track-building game is all about connecting up disparate pockets of tiny people on the map with a variety of pieces, providing both basic and specialized bits so you can chug your way around or over obstacles.

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Second Life Steals, Deals, and Freebies: Your Guide to the 2023 Advent Calendars and 12 Days of Christmas Calendars in Second Life

Ryan Schultz

December is the most wonderful time of the year—for freebie fashionistas in the virtual world of Second Life! This month heralds another edition of the popular Holiday Shop and Hop shopping event, with a gift at every participating vendor booth, as well as the highly anticipated annual LeLutka Holiday event, where you can pick up free male and female LeLutka heads, as well as many other freebies from a variety of creators supporting LeLutka, such as LeLutka EvoX skins, hair, and cosmetics.

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Unity Is Considering Allowing Passthrough On The Splash Screen, If Developers Vote For It

Upload VR

Unity is considering allowing Quest passthrough in the splash screen instead of a black void. Currently when you launch a Unity mixed reality app on Quest you'll see two sequential black void loading screens, effectively temporarily blindfolding you, even if you were in passthrough in the home environment. It's an issue we pointed out in our Quest 3 review as a rough edge of its mixed reality functionality.

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Reality Bytes: Amazon, A24 & CarePods

AR Insider

This week on Reality Bytes. we step inside an AI-powered medical machine, sign up for a new subscription service, and hit the books at Amazon’s AI University. This post appeared first on AR Insider.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Propaganda Sim ‘Not for Broadcast’ Coming to PSVR 2 in December

Road to VR

Critically-acclaimed propaganda simulator Not for Broadcast VR is finally headed to PSVR 2 this month. First launched on flatscreen monitors in 2022 and later in a separate VR version for Quest and SteamVR, NotGames announced it’s finally bringing the dystopian broadcast sim to PSVR 2, launching December 14th. Primarily, Not For Broadcast is about live-mixing camera feeds and making sure the National Nightly News airs without a hitch.

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Suffolk, Carnegie Mellon Universities Join Transatlantic VR Partnership

XR Today - Mixed Reality tag

The University of Suffolk is set to join a massive transatlantic research project in virtual reality (VR), it announced on Monday. Aimed at building soft skills for young learners, Carnegie Mellon University and VR soft skills training firm Bodyswaps have launched the programme. The Careers, Employability, and Enterprise Team at the University of Suffolk are here to help its students explore, develop, and shape their futures, with innovative support like VR modules to improve your interview tech

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Here's What Arizona Sunshine 2 Will Look Like On Quest 2

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A new gameplay trailer from Vertigo Games gives a good indication of the visual fidelity players can expect with Arizona Sunshine 2 on Quest 2. Announced back in May , Arizona Sunshine 2 is the sequel to one of VR's most notable early releases. Coming to PSVR 2, PC VR and Quest, a new gameplay trailer (embedded below) features footage entirely captured on Quest 2.

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Spatial Beats: OpenAI’s Shakeup & XR Funding

AR Insider

Welcome back to Spatial Beats. As you likely know by now, Sam Altman was reinstated as Open AI CEO. My hot take is that an extreme… Continue reading → Spatial Beats: OpenAI’s Shakeup & XR Funding This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly