Sat.Jan 13, 2024 - Fri.Jan 19, 2024

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The Strip Gets Spatial: the Top XR at CES

AR Insider

XR came to play at CES this year, with several new and existing innovations on display. After walking 30 miles in five days to see it all, Charlie Fink reports back on the top features and findings. This post appeared first on AR Insider.

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The XR Week Peek (2024.01.16): Apple prepares the launch of Vision Pro, Sony announces MR headset, and much more!

The Ghost Howls

After the announcement of the release date of the Apple Vision Pro, the whole community is just waiting for its preorders to open up this Friday. I actually can’t wait for the release date of February, 2nd, so we will see how much this headset is going to have an impact on the XR market. While you wait to see what is going to happen, I strongly suggest you read my latest article which is basically a mini-book that gives you many insights into what happens behind the curtains when a social VR

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Netflix Won’t Put Its App on Vision Pro, But Web Streaming Works

Road to VR

Netflix isn’t planning to launch a dedicated app for Apple Vision Pro, which is an odd move coming from the streaming video giant. According to a Bloomberg report, Netflix isn’t launching an app on Vision Pro, instead offering its streaming service through the web. This marks a reversal of its initial intention to allow the iPad version to run on Vision Pro.

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VR Headsets: Expert Roundtable

XR Today - Virtual Reality

The head-mounted display/headset marketplace may be approaching a broad shift as Apple unveils its Vision Pro headset next month, with the device promising to advance screen-based productivity into a third dimension, leveraging traditional MR technologies to achieve a spatial computing future. Moreover, with the recent Quest 3 from Meta and XR Elite from HTC VIVE, the marketplace is adopting MR solutions within industry-wide product portfolios.

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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AR Marketing Platform Profiles, Part IV: Web AR

AR Insider

What companies make up the AR marketing competitive landscape? Our new series profiles the top providers and what differentiates them, continuing here in Part IV with Web AR. This post appeared first on AR Insider.

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New Vision Pro Hands-on Reports Drop Ahead of Friday Pre-order

Road to VR

We’ve had a chance to go hands-on with Apple Vision Pro when the company unveiled it at WWDC last summer. Now it seems Apple has let a few outlets in for another go, as new previews have dropped ahead of the device’s Friday pre-order event. The Verge and Engadget were among those with fresh Apple-sanctioned previews of Vision Pro, which featured a pre-demo scanning session so users would have the right sized strap for their heads.

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Meta Quest Pro Review: A Powerful Professional Headset?

XR Today - Virtual Reality

In this Meta Quest Pro review, we’re taking a hands-on look at Meta’s enterprise-grade VR (and mixed reality) headset, designed for business users. Defined as Meta’s “premium” headset for metaverse explorers, the Pro was designed to elevate Meta from a consumer-focused headset vendor to a competitor in the enterprise space.

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Flow State: AI and AR Complete Each Other

AR Insider

A question continues to be asked in AR circles: what are the points of intersection between AR and AI? One answer to that question is brain science. Jason Marsh break it down. This post appeared first on AR Insider.

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OpenSim starts new year with record high land area

Hypergrid Business

The total land area on OpenSim’s public grids reached the equivalent of 131,511 standard regions this month, an all-time high, on an increase of more than 1,000 standard regions compared to last month. However, the total number of active users went down by over 3,500. Part of the decrease was due to the fact that the OpenSim Community Conference was last month, driving up those numbers.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Magic Leap Gets Half-billion Dollar Boost Ahead of Vision Pro Launch

Road to VR

Saudi Arabia has recently injected more than half a billion dollars into augmented reality company Magic Leap, which it hopes will rival Apple’s Vision Pro mixed reality headset. Saudi Arabia’s sovereign wealth fund gained majority share of the US-based Magic Leap in January 2023, widening its stake in the AR hardware creator with a deal tallying $450 million.

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AR Helping The Handicapped To See And Hear At CES 2024

Charlie Fink

Augmented Reality is providing remarkable solutions for hearing and vision impared people.

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The Strip Gets Spatial, Part II: AR Glasses Throw Down

AR Insider

Following part one of this series that covered XR's presence at CES broadly, we're back to zero in on a subset: AR glasses. They were in full force at CES, though spread over miles of suites and strip waypoints. This post appeared first on AR Insider.

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CitraVR Brings The Nintendo 3DS Emulator To Quest Next Week

Upload VR

CitraVR delivers native Nintendo 3DS emulation on Quest, coming soon from Air Link creator Amanda Watson. Citra is an open-source Nintendo 3DS emulator for Windows that's development started in 2013. Because of the Dolphin emulator's legal issues on Steam , Watson tells UploadVR that CitraVR's open beta will release on SideQuest and GitHub next week.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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‘The Walking Dead: Saints & Sinners’ Franchise Has Made Nearly $100 Million

Road to VR

Skydance Interactive, the developers behind the wildly successful VR game The Walking Dead: Saints & Sinners (2020), announced its VR survival horror franchise has just about topped $100 million in revenue since its debut in January 2020. Developed by Skydance and Skybound Entertainment, the original Saints & Sinners immediately garnered critical acclaim for its gritty physics-based combat and immersive zombie-killing action.

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Apple Vision Pro Competitor Gains Half a Billion in Funding

XR Today - Augmented Reality tag

This week, AR headset vendor Magic Leap secured roughly $590 million via Saudi Arabia’s sovereign wealth fund, following the region becoming the firm’s majority owner in 2022. The Saudi Arabia funding has launched Magic Leap’s valuation to more than $4.5 billion, providing the firm with a solid foundation to continue its journey of delivering enterprise-grade XR solutions.

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Reality Bytes: Steam, SAG-AFTRA & Robotics

AR Insider

This week on Reality Bytes, we look at SAG-AFTRA’s new AI regulations, Steam’s retraction on its AI policies, and an all-purpose robot made with a global effort. This post appeared first on AR Insider.

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Leaked Videos Show How Quest 3's Mixed Reality 'Augments' Will Work

Upload VR

Leaked videos reveal more details about Quest 3's upcoming 'Augments' feature. Augments were announced at Connect 2023 by Mark Zuckerberg when launching Quest 3. They were described as "persistent spatially-anchored digital objects" in your physical space. Examples shown in a library screenshot included a clock, music player, and portals to your favorite games.

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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This is the Best Look Yet at What It’s Like to Use Vision Pro

Road to VR

There have been plenty of hands-on impressions and various glimpses of what using Vision Pro is like, but a new video from Apple offers the clearest look yet at the experience. Today Apple published a “guided tour of Vision Pro,” which might be painfully scripted, but actually does a great job of showing what it’s like to use the headset (and this is coming from someone who has used the headset on multiple occasions ).

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The Worst Funding News In Tech, Leia’s New CEO, Cinematic AI

Charlie Fink

Saudi Arabia's additional $590 million investment in Magic Leap is not good news.

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Spatial Beats: Following the Money at Magic Leap

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at Magic Leap's new funding and a post-CES week in XR. This post appeared first on AR Insider.

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Apple Vision Pro Reportedly Has The 10-Core GPU Variant Of The M2 Chipset & 16GB RAM

Upload VR

More details about Apple Vision Pro's hardware specs may have leaked. When announcing Vision Pro in June Apple revealed that it was powered by its M2 chipset (also used in Macs and iPad Pro), alongside a new R1 chip for processing sensor inputs. But the company hasn't yet detailed which variant of the M2 is in Vision Pro, nor how much RAM it's paired with.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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Vision Pro Will Include “Guest” & “Travel” Modes, Access to 150 3D Movies

Road to VR

As Apple Vision Pro pre-orders approach, the company is offering up new details on its headset. Vision Pro will include ‘Guest’ and ‘Travel’ modes, and users will have access to more than 150 3D movies across services. Vision Pro pre-orders open this week on January 19th with the headset launching on February 2nd. Apple is taking the moment to sharpen its marketing message, and that message is clear: Vision Pro is being pitched hardest for passive media consumption.

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AR Glasses At CES 2024

Charlie Fink

Xreal, Sony, RayNeo, Zapbox, NRMYW, Solos, Nimio, Tilt5, Pimax, Emdor, Vuzix, RealWear, and Everysight.

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Spatial Beats: CES… That’s a Wrap

AR Insider

Welcome back to Spatial Beats, AR Insider's weekly series that features observations and insights of author and futurist Charlie Fink. This week, we look at CES takeaways and all the XR news happening outside CES. This post appeared first on AR Insider.

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The Walking Dead: Saints & Sinners Has Earned Nearly $100m Revenue

Upload VR

The Walking Dead: Saints & Sinners series has earned nearly $100m in revenue since its debut. Originally released four years ago, The Walking Dead: Saints & Sinners gradually made its way to multiple platforms, receiving hefty post-launch updates like the Horde Mode and Aftershocks. Announced in a press release, Skydance Interactive revealed that including Chapter 2 - Retribution , the Saints & Sinners series has earned nearly $100 million in revenue since January 2020.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly