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Super Fan Remaking Original Witcher Game In VR Using Unreal Engine

VRScout

Rather than developing a mod for the original 2007 release, however, Loan is constructing the entire experience from the ground up in Unreal Engine, resulting in higher quality visuals as well as a new range of possibilities. The post Super Fan Remaking Original Witcher Game In VR Using Unreal Engine appeared first on VRScout.

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Open-Source VIRTUOSO SDK for Unreal Engine – a Standard Framework for XR Development

ARPost

And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Immersive experiences are in greater demand in all fields: for home entertainment, for training in various industries, and for retail and marketing. Oculus Rift and Oculus Quest.

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The XR Week Peek (2021.03.08): Microsoft launches Mesh, HTC and Pico tease new hardware, and more!

The Ghost Howls

Image by HTC). HTC is teasing the launch of a new hardware. With a tweet, HTC has just teased the upcoming launch of a new device. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). Bank Of America to use VR training.

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Varjo Promises “Human-Eye” Resolution With VR-1 Headset

VRScout

Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.

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SenseGlove Nova 2 Adds Palm Pressure To The $5000 Wireless Force Feedback VR Gloves

Upload VR

0:00 / 1:12 1× The original Nova is already used for training. Nova gloves don't have onboard positional tracking, but include mounts for HTC Vive trackers or Quest Touch controllers. Developers of bespoke enterprise apps can integrate SenseGlove’s Unity, Unreal or native SDK to support the force feedback and haptic features.

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VR Training Case Study: Y-12 National Security Complex

HaptX

Groundbreaking worker-training system leverages virtual reality and multi-user haptics A premier manufacturing facility, the Y-12 National Security Complex is dedicated to making the world a safer place. As part of their continuous improvement endeavors, the ORETTC team decided to prototype a virtual glovebox training simulator.

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VR startup to help train US Air Force

Hypergrid Business

They needed to train hundreds of airmen, but there weren’t enough real aircraft to go around. Vinci VR , a two year old virtual reality startup founded by a 22 year old college undergrad, was recently awarded a $1 million contract by the United States Air Force to develop solutions for aircraft maintenance training.