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HTC VIVE Debuts Mars CamTrack at SIGGRAPH 2022

XR Today - Mixed Reality tag

HTC is set to reveal its new VIVE Mars CamTrack solution at the SIGGRAPH 2022 in Vancouver, Canada, where it will showcase the immersive production tool with Departure Lounge and Arcturus, it was revealed on Tuesday. HTC VIVE (@htcvive) August 8, 2022. Shoutout to @ArcturusXR and @dlxrofficial for helping to make this demo happen.

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USC Launches $1bn XR, Generative AI Initiative

XR Today - Mixed Reality tag

Full Sail University and XR Education USC’s Frontiers of Computing Programme follows several key efforts from universities in the United States to develop the virtual, augmented, mixed, and extended reality (VR/AR/MR/XR) industries.

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Big XR News from Apple, HTC VIVE, Taqtile, and Amazon

XR Today - Augmented Reality tag

The device also hints at Metaverse support with Unity-native applications like Rec Room porting to the device. During its key announcement, Apple also quietly acquired Mira , an AR firm working closely with enterprise and the United States military sectors, namely the US Air Force and US Navy.

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Leveraging the Medical Metaverse to Increase Patient Outcomes

XR Today - Mixed Reality tag

Leveraging Gamification for Increasing Patient Outcome s Emerging Metaverse services and integrated, immersive technologies grew alongside RT3D engines such as Unreal and Unity, two SDKs that developers commonly leverage for creating gaming content. “This really makes the patient experience not so scary anymore,” Chen remarked.

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#ICYMI: Is VR Pickleball the Next Craze for Enterprises?

XR Today - Virtual Reality

Raghu Bathina : Pickleball is the fastest-growing sport in the United States. For this, we had to find the right Unity developers that understood gaming physics for the rackets. XR Today: What exactly is Pickleball and how do people play the sport? Players use large paddles, so missing the whiffle ball is difficult.

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Best Places To Learn AR and VR Development Online in 2020

Hypergrid Business

Although Unity 3D is undoubtedly the most common and trained standards for developing and deploying augmented and virtual reality application for both beginner or expert developer, it is cannot be employed for developing content for some headsets. You also give 5% of net revenues per quarter although its free to use.

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VRLA 2018 Highlights

VRScout

The largest XR-focused conference in the United States returns for another year of VR & AR madness. Despite only having existed three short years, VRLA has already managed to cement itself as the one of, if not the most impactful annual immersive entertainment events in the United States.