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Today I want to talk about one of my favorite topics: passthrough camera access. Meta has just released the APIs to let developers access the frames grabbed by the front cameras of the Quest so that developers can craft applications that can understand the environment around the user. In this tutorial, I will explain step-by-step how you can create a project using Passthrough Camera Access of the Meta SDK , both starting from the samples and starting from a blank Unity 6 project.
The XR landscape has changed significantly over the last five years with the flourishing of standalone headsets and new entrants like Apple and (soon) Google. Despite all of that, the PC VR platform has continued a slow but steady growth. So much has happened in VR in last five years that if you had told me back in early 2020, I’m not sure I would have believed you.
Immersive learning case studies from countless industries highlight the potential extended reality technologies have to transform how we build skills and knowledge. Research from Stanford University found that XR training can improve learning effectiveness by 76% compared to traditional learning methods. Immerse VR found that companies using its solutions for training report a 52% improvement in time to competence.
Valve is working on a "SteamVR Link Dongle", datamining reveals, and it could improve the reliability of wireless PC VR. VR enthusiast Brad Lynch's Discord datamining group have discovered multiple references to the device and its drivers in SteamVR code, including a vendor and device ID which Lynch claims suggests the device is "being finalized internally".
Speaker: Chris Paxton McMillin, President of D3 Training Solutions
To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.
Google Lens is now used 20 billion times per month. Building on that foundation, a few events emerged in the past week that advance Google's visual search and broader AR shopping efforts. We break them down. This post appeared first on AR Insider.
This has been a very intense week for me, work-wise. Luckily, intense in a good way. And just when I thought I had already too many things to do, I had to add another task, because Meta decided to release camera access for Quest and I couldnt resist getting my hands dirty with it! Anyway, lets dig into the most interesting pieces of XR news of the week which are actually a lot!
This has been a very intense week for me, work-wise. Luckily, intense in a good way. And just when I thought I had already too many things to do, I had to add another task, because Meta decided to release camera access for Quest and I couldnt resist getting my hands dirty with it! Anyway, lets dig into the most interesting pieces of XR news of the week which are actually a lot!
Meta has finally released the long-awaited Passthrough Camera API for Quest, which gives developers direct access to the headset’s passthrough RGB cameras for better scene understandingkickstarting the next generation of more immersive mixed reality experiences on Quest. Until now, Quest’s passthrough cameras were mostly locked down, limiting what developers could do beyond Metas built-in functionalities.
If you dont already have an immersive learning strategy, youre missing out on an incredible opportunity. Countless reports and case studies have shown immersive learning has the power to accelerate skill development, improve knowledge retention, and reduce costs. In fact, according to a frequently cited study from PWC, employees trained with XR are more confident, efficient, and engaged than their peers.
Quest's highly anticipated "Passthrough Camera API" is now available for all developers to experiment with, though they can't yet include it in store app builds. The new capability was announced at Meta Connect 2024 in September as coming this year. Now it's here, as an experimental release for Quest 3 and Quest 3S. That means any developer can experiment with it, and even distribute APKs using it on platforms like SideQuest, but they can't yet include it in Meta Horizon Store apps.
Snap is commemorating Spectacles's six-month anniversary with new lenses, and features in Snap OS. But Spectacles also mark a broader shift in the headworn AR market. We break down the drivers & dynamics. This post appeared first on AR Insider.
With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.
Today, I want to discuss one of the XR technologies that has been getting more hype lately: smartglasses. I want to start my analysis with what I’ve seen at CES and then go beyond that and discuss what I envision for the future of this technology. Smartglasses at CES In the XR area (and beyond), smartglasses were one of the most popular technologies at CES.
Indie studio SpaceOwl Games announced the upcoming sequel to real-time strategy game BattleGroupVR (2022). Developed by solo dev ‘KommanderKen’, BattleGroupVR2 is coming to Quest and SteamVR headsets soon, promising to be a “bigger, better sequel” to the single player real-time space strategy game. Space Owl says BattleGroupVR2 adds a heap of new features, including open-world exploration, missions, mining, trading, and fleet-building. 1 of 4 Image courtesy SpaceOwl Games
This week’s XR landscape is marked by significant advancements across diverse sectors, from gaming development to healthcare and content creation. Meta’s decisive shift towards OpenXR promises to streamline game development, while the NHS sees tangible benefits from VR-based pain management. Meanwhile, AI is revolutionizing training and content creation, with platforms like Cicero delivering hyper-realistic scenarios and GIGABYTE partnering with TAICCA to launch an AI-driven XR conte
D-Link's VR Air Bridge wireless PC VR dongle, made in partnership with Meta, no longer works after Windows 11's 24H2 update, the same update that made Windows MR headsets no longer function. VR Air Bridge shipped in late 2022 as a $100 Meta-endorsed accessory for Quest 2 owners with gaming PCs who found the built-in Air Link wireless PC VR feature didn't work reliably over their home Wi-Fi network.
Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor
With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.
At SXSW, Apple debuted its immersive Metallica experience. AR Insider Editor at Large Emily Olman was on site to get a demo from Apple. She breaks down her observations on Apple's latest, and the broader return of cinematic VR. This post appeared first on AR Insider.
Wondering how immersive learning benefits teams across industries? Compelling research is quickly mounting up. Countless studies from world leaders like Accenture and PWC have shown that immersive training (using XR technologies) can improve knowledge retention, increase employee confidence, boost engagement, and even reduce training times. In fact, PWC says that immersive training helps learners complete training up to four times faster while ensuring they retain the knowledge they gain for lon
Sony has released an update to the PlayStation VR2 App which allows the headset to be used with SteamVR content. The update makes it easier to diagnose controller tracking issues which have been proven problematic. The latest update to PlayStation VR2 App (v3.0) adds a “Bluetooth connection quality” check to help users understand how well their controllers are communicating with the computer.
This week, Vuzix Corporation noted a major uptick in its hardware sales and adoption. This follows a period in 2024 when 2023’s third-quarter figures dropped due to lower sales of the M400 product in key areas like Asia. However, Xander is significantly reordering Vuzix Shield AR smart glasses that are helping to continue an upward tick for the veteran’s enterprise XR hardware vendor, which appeared to kick into action following the Q2 drop.
Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.
RoboCop: Streets of Anarchy is an official VR game based on the acclaimed sci-fi film, and it's coming in late 2025 to Quest 3 and PC. While we've yet to see a trailer or even a wider announcement, RoboCop: Streets of Anarchy recently emerged on developer Coffee Moth Games' official website. Created in partnership with Amazon-MGM (spotted by Polish Paul VR ), the upcoming VR shooter promises an original narrative and complex storylines interwoven with bombastic action.
Snap's new AI Video Lenses offer AI-generated interactive lenses. This brings Snap into the realm of what we call generative AR, involving animations and interactions that are more dynamic and intelligent. This post appeared first on AR Insider.
Virtual reality isn't just a futuristic dream anymore it's a thriving industry on track for massive expansion. According to recent projections, the global VR market is expected to grow by a staggering $339.29 billion between 2025 and 2033, with a compound annual growth rate of 27.3%. That's not just a small bump it's a sign that VR is cementing itself as a major player in gaming, business, healthcare, and beyond.
Snap, the company behind Snapchat, introduced its fifth-gen Spectacles AR glasses six months ago, and now the company is releasing a number of new features that aim to improve geo-located AR experiences. Released in September 2024, Spectacles are still very much a developer kitthe AR glasses only have 45 minutes of standalone battery poweralthough Snap is one of the few companies out there actively engaging developers to build the sort of mainstay content you might find on the all-day consumer A
Speaker: Treion Muller, Chief Strategy Officer at ELB Learning
Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?
IRVINE, CA March 17, 2025 EON Reality, a global leader in AI-assisted XR-based education and training solutions, is proud to announce the upcoming integration of Gemini 2.0 Flash’s advanced image generation capabilities into its EON-XR platform. This strategic enhancement solidifies EON-XR’s position as the premier solution for immersive learning experiences, setting a new standard in the industry.
With Mythic Realms, developer Petricore has created a novel and compelling MR/VR game which successfully blends multiple genres and play modes into something special. The games hook is the way it transforms everyday spaces into magical places through its innovative use of mixed reality. In Mythic Realms , the players living room becomes the backdrop for a Tolkien-esque fantasy in which antagonistic goblins and deadly dragons perch on your couch just as easily as the family cat.
This week on Reality Bytes, we dive into Google's AI search expansion, Deutsche Telekom's AI Phone, and Reddit's community updates. This post appeared first on AR Insider.
If youve been keeping tabs on emerging extended reality tech, you probably know all about Apple XR for business the evolving ecosystem of tools, apps, and immersive enterprise software. Apples entry into the XR landscape has been a little rocky. The groundbreaking Vision Pro headset, powered by Apples proprietary VisionOS, has struggled with adoption challenges due to its hefty price tag.
Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers
Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly
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