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Survey: Who’s Using VR and How Often?

AR Insider

How is VR resonating with consumers? How often are they using it? How satisfied are they? And how much are they willing to pay for it? A recent ARtillery report features original consumer survey data, which we feature in this week's Behind-the-Numbers. This post appeared first on AR Insider.

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The XR Week Peek (2024.10.15): Meta Avalanche cloud rendering appears on the store, cheaper Apple Vision may cost $2000, and more!

The Ghost Howls

My Quest 3 has just been shipped and I can’t wait to put my hands on it. But before that moment, I have still one thing to do for you, which is to summarize the best XR news of the past week! Top news of the week (Image by Meta) Cloud rendering Avalanche app appears on the Horizon Store Someone discovered that Meta published its Avalanche app on the Horizon Store.

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Does Meta Orion Bring AR’s Future Into Focus?

AR Insider

Much has been said about Meta Orion since it was unveiled two weeks ago. Stepping back, where does the device sit in the AR continuum and how could Meta's massive investment bring AR's future into focus. This post appeared first on AR Insider.

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Meta Hyperscape hands-on: a wonderful glimpse of the future

The Ghost Howls

When I wrote the article about my 5 main highlights of Meta Connect , I selected among them Meta Hyperscape, the solution to scan environments and enter inside them. I guess this surprised a few of you, who were expecting a mention of Meta Avatars or some of the new games, but after I’ve tried the beta of Hyperscape available on the Horizon Store, I’m not only convinced that I did right at considering it one of the main pieces of news of the show, but I also think that it’s muc

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The Future of eLearning in 2022: A Sensitive Eye for Authentic Translation and Localization

Speaker: Chris Paxton McMillin, President of D3 Training Solutions

To avoid awkward and sometimes disastrous learning content, instructional designers must use authentic translation in the right context to get optimal results. For example, even a simple phrase like “got milk” translates to “are you lactating” in Mexico. Can you imagine what a straight translation might do to your course? With over 317 million people in the US and over 6.7 billion potential customers in the world, personalizing training seems logical.

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Quest 3S vs Quest 3: The No-nonsense Recommendation

Road to VR

So you’re interested in buying one of Meta’s standalone VR headsets. But Quest 3S and Quest 3 look very similar, so which one should you buy? Read on for our no-nonsense recommendation. Let’s make this real easy: If you’ve never owned a VR headset before (Google Cardboard and Gear VR don’t count in this case): Buy Quest 3S.

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The Non-Pro Apple Vision Headset Will Reportedly Be "About $2000"

Upload VR

The first non-Pro Apple Vision headset could arrive next year at around $2000, Bloomberg's Mark Gurman reports. Gurman has a strong track record when it comes to reporting Apple's moves in advance, and revealed many details of Vision Pro before it was officially revealed or even acknowledged to exist by Apple. In the latest edition of his newsletter , Gurman reiterates his previous reporting from last year that Apple is working on a cheaper non-Pro headset that would lack the EyeSight front disp

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Is Nintendo Returning to VR?

AR Insider

Nintendo has always led the way in gaming, and even had a few AR and VR products throughout the years, including the fabled Virtual Boy. Is it getting back into the game? A new patent filing suggests it might. This post appeared first on AR Insider.

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Shiftall Opens Pre-orders for ‘MeganeX superlight’ Ultra High-Resolution OLED PC VR Headset

Road to VR

Shiftall has launched pre-orders for its newly unveiled MeganeX superlight 8K, a slim and light, high-resolution OLED PC VR headset tracked by SteamVR base stations. While Panasonic sold off its XR hardware startup Shiftall earlier this year, the companies held a joint press conference in Tokyo yesterday to announce MeganeX superlight 8K, which is slated to start shipping between February and March 2025.

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EON Reality’s EON-XR Platform Set to Revolutionize K12 Education in India

EON Reality

IRVINE, CA – October 14, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, announces the launch of its cutting-edge EON-XR platform tailored for K12 schools in India. This innovative solution aims to transform the educational landscape by providing immersive, interactive learning experiences that address the unique challenges and goals of Indian K12 institutions.

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How to Train Employees 65% Faster With Virtual Reality

With a rapidly changing economy, Avangrid Renewables looked to virtual reality to develop a standardized form of immersive training in order to onboard and upskill technicians faster than ever before.

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Meta's 'Avalanche' VR Cloud Streaming System Is Now Listed On The Store

Upload VR

Meta's long-in-development 'Avalanche' VR cloud streaming system is now listed on Quest's Horizon Store. The Avalanche app can be wishlisted, but not actually redeemed or purchased, and thus can't be downloaded or used. The store lists the app's release date as 24 July 2024, three months ago, which may be the time it was uploaded to the store system.

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Apple’s AR Motivations: Follow the Money

AR Insider

What are Apple's motivations for investing so heavily in AR? Answering the question of why can help answer questions like what, when, and what's next? This post appeared first on AR Insider.

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What is Meta Orion? The Meta AR Prototype Glasses

XR Today - Augmented Reality tag

It’s hard to believe that it’s already been five years since Meta initially told the world it was working on building a set of AR glasses. Finally, after months of speculation and rumors , we officially have a hands-on view of what these new specs (codenamed Meta Orion) will do for Meta’s roadmap. The Meta Orion glasses were demoed for the first time at Meta Connect 2024, an event that was packed full of other insights into the Meta Quest 3S , and Meta’s AI strategy.

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Samsung Reportedly Deepens XR Ties with Google in Push for Ray-Ban Smartglasses Competitor

Road to VR

Samsung and Google announced in early 2023 that, along with Qualcomm, they’d be releasing an “XR platform” based on Android , which could also see the release of a high-end mixed reality headset. While we still haven’t heard exactly what that XR partnership will entail, a new report from The Information maintains Samsung and Google are also working on smartglasses positioned to potentially compete with Ray-Ban Meta Smart Glasses.

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AR/VR Simulations for Sustainable, Regenerative, Circular Cities

Speaker: Nik Gowing, Brenda Laurel, Sheridan Tatsuno, Archie Kasnet, and Bruce Armstrong Taylor

With 191 country signatories to the Paris Climate Agreement now hard at work in the race to zero carbon by 2050, much of the heavy lifting in ecosystem sustainability falls on the shoulders of the world's densely populated urban centers. This conversation considers how today's AI-enabled simulation media, such as AR/VR, can be effectively applied to accelerate learning, understanding, training, and solutions-modeling to sustainability planning and design.

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EON Reality Unveils Groundbreaking EON SoftSkill Podcast Studio (Multi Avatar)

EON Reality

Irvine, CA — October 14, 2024 — EON Reality , a global leader in Augmented and Virtual Reality-based experiential learning solutions, is excited to announce the launch of its revolutionary EON SoftSkill Podcast Studio (Multi Avatar). This state-of-the-art educational tool reimagines traditional podcasts by incorporating Artificial Intelligence (AI) and Augmented Reality (AR), creating immersive and interactive learning experiences for users worldwide.

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Meta Confirms Quest Pro 2 Candidate Cancelation & Ultralight Headset Plan

Upload VR

Meta's CTO confirmed to The Verge earlier reporting about two 2027 headsets, one canceled and the other being worked on. The reporting in question came from The Information back in August. The outlet first reported that Meta CEO Mark Zuckerberg and CTO Andrew Bosworth canceled La Jolla, the high-end headset they had planned for 2027 that likely would have been a Quest Pro 2.

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Spatial Beats: Another One Bites the Dust

AR Insider

Spacetop G1 has been cancelled in favor of a software approach, while Meta unveils Movie Gen and Vision Pro gets its first native film. These and other items in XR and AI realms from Charlie Fink. This post appeared first on AR Insider.

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UK MR Headset Vendor Gains Multi-Million Investment

XR Today - Mixed Reality tag

This week, Zappar, a provider of XR end-to-end solutions and affordable MR headsets, underwent a $45 million acquisition led by Infinite Reality, helping the firm boost its XR content creation platform and hardware to global clients. With the $45 million Infinite Reality acquisition, Zappar will be able to scale its product portfolio, perhaps in a bid to boost the presence of Zappar’s affordable MR headset, following recent similar announcements from the likes of Meta-further expanding the glob

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Are You Still Watching? How to Create Engaging Presentations for Virtual Learning

Speaker: Richard Goring, Director at BrightCarbon

Remote meetings are here to stay - and many are BORING. If you are trying to engage your learners (or any audience), compelling content is critical. But trying to create stimulating content with the same tools you’ve always had is hard, right? Thankfully, wrong! Terrific tools in PowerPoint along with visual assets help you create the kind of dynamic content you need to capture your remote audience’s attention, with functions that allow for interactive sequences and navigation.

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‘New Folder Games’ Released Nine Titles in One Year to Find Its Viral Quest Hit, ‘I Am Cat’

Road to VR

The unassuming early access Quest game I Am Cat has taken off in a matter of months, spreading virally through social media with videos of its feline antics. We reached out to the developer New Folder Games to learn more about its recipe for success. I Am Cat , developed by New Folder Games , is a Quest game that’s found significant success despite still being in Early Access (formerly ‘App Lab’).

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ITS Umbria Academy Advances Technological Education with Renewed EON Reality Partnership for EON-XR and EON-AI

EON Reality

IRVINE, CA., October 10, 2024 – EON Reality, the world leader in AI-assisted Virtual Reality and Augmented Reality-based knowledge transfer for industry and education, announces the renewal and expansion of its partnership with ITS Umbria Academy. As a premier Italian higher technical institute, ITS Umbria has reiterated its commitment to cutting-edge education by reinvesting in EON-XR and now also invested in EON Reality’s EON-AI technology.

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Meta & ETH Zurich Researchers Say They've Solved Turning Any Surface Into A Keyboard

Upload VR

Researchers from Meta and ETH Zurich have developed a software system called TouchInsight, which they say solves the problem of turning any surface into a virtual keyboard. Text input in VR and AR today is cumbersome, and significantly slower than on PCs and smartphones. Floating virtual keyboards require awkwardly holding your hands up and slowly pressing one key at a time, providing no haptic feedback and preventing you from resting your wrist.

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XREAL AR Smart Glasses to Tackle Meta, Apple Vision Pro during 2024 Holiday Period

XR Today - Augmented Reality tag

This week, XREAL revealed that it is continuing its now multi-year global AR smart glasses expansion and adoption journey, which started in Chinese territories before seeing adoption in Western markets. The most recent expansion milestone sees XREAL securing new retail deals for its AR smart glasses product in global markets, including Europe, Asia, and the US.

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Who C.A.R.E.S.!? How Learning Got Its Bad Rap & What We Can Do About It

Speaker: Treion Muller, Chief Strategy Officer at ELB Learning

Since when has learning and development (L&D) become such a negative experience with its intended learners? Could it be because learners have been conditioned by very poor learning experiences over the past two decades, combined with the kinks of technological innovation? Or is it because learning has typically been designed as a one-size-fits-all solution, despite the fact that humans are not clones?

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‘Rogue Piñatas’ is a Candy-packed Co-op Roguelite Coming to Quest & PC VR Headsets, Trailer Here

Road to VR

Nerd Ninjas, the indie studio who helped develop Niantic’s Pokémon GO and Terrible Posture Games’ Battle Train , announced a co-op roguelite for Quest and PC VR headsets that promises a serious dose of piñata-cracking mayhem: Rogue Piñatas: VRmageddon. As the studio’s first original IP, Rogue Piñatas features both solo and up to four-player co-op matches set in a “party-apocalyptic world,” where players try to survive by bashing piñatas that have come to life.

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AI Scientists Win Nobel Prize, Meta’s ‘Movie Gen,’ Spacetop Canceled

Charlie Fink

Geoff Hinton, known as the "Godfather of AI," laid groundwork for today's most powerful AI systems. Plus more on Cimeatic AI.

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Meta's CTO Explains Why Porting Games From Quest To AR Glasses Won't Be Easy

Upload VR

Porting mixed reality games from Quest to AR glasses won't be as easy as it might seem. On the surface, you might think that from an application's perspective there isn't much difference between Quest and glasses like the Orion prototype , except the way that the hardware and operating system handles adding the virtual content to the real world. But in a new ask me anything (AMA) session on Instagram, Meta CTO Andrew Bosworth explained why this isn't the case.

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What are Enterprise XR’s Biggest Barriers?

AR Insider

Though XR carries ample opportunities and advantages in the enterprise, it's not without challenges. Practical barriers include internal politics, company culture and fear. We examine drivers & dynamics. This post appeared first on AR Insider.

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The Key to Getting the Best Out of Video-Based Practice & Coaching

Speaker: Micah Eppler, Account Executive for Rehearsal of eLearning Brothers

Did you know that companies such as Paychex, 3M, and Honeywell are getting better results by incorporating video-based practice and coaching within their L&D strategy? From sales pitches to soft skills, learners are becoming top performers by applying and validating knowledge transfer using the unique benefits of video. Whether used as a stand-alone application or integrated with a learning platform, video-based practice and coaching platforms give learners the ultimate opportunity to repeatedly