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Sony’s London Studio Doubles Down With VR as Its Top Priority

Road to VR

Sony’s London Studio is behind PlayStation VR Worlds (2016) , a collection of VR vignettes for PSVR—including the lauded ‘London Heist’—which was included in some of the headset’s launch bundles. Image courtesy Sony London Studio. The real world begins to fade away; immersion takes over. This is what VR is for.

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The Best 360º Cameras: VR Professionals Weigh-In

VRScout

We were able to get 6k /60fps very quickly, and it really feels like a threshold moment, where suddenly high quality VR is now achievable beyond the most controlled of conditions.”. Created VR for Samsung, Sony, Sky, U2, FX, Warner Bros, and more. Four Sony a7S II cameras, four 8mm Samyang FE lenses, and rig?

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Jason Rubin: ‘The Next 12 to 24 Months Are Where the Real Creativity is Going to Happen’ for VR Content

UploadVR Between Realities podcast

Price remains as Insomiac’s head but Rubin is currently serving as the head of content for Oculus after selling Naughty Dog to Sony in 2001. Rubin was most recently responsible for orchestrating the 50+ title launch library for the Rift’s new controller platform: Oculus Touch.

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A Brief History of VR

VeeR VR

In 2001, SAS Cube created the first PC based cubic room that then led to the development of Virtools VR pack, a library pack add-on. Not only was Oculus VR company purchased by Facebook, but Sony announced their VR headset for the PS4 under the name ‘Project Morpheus’. VR Development 2000- Present. .