Remove 2001 Remove Unity Remove Virtual World
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Then we had a hard landing 2001. There was something called people avatars and virtual worlds, that was very popular around 2007. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Then we had a hard landing 2001. There was something called people avatars and virtual worlds, that was very popular around 2007. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

We've had quite a few ups and downs in virtual reality. '99 Then we had a hard landing 2001. There was something called people avatars and virtual worlds, that was very popular around 2007. So you don't know anything about coding, Unity, Unreal. So the traditional way to do it is to use Unreal or Unity.

AR 60
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

You’ve got these avatars and these virtual worlds and something just really grabbed me about a future in VR. I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. This is 1999.

Training 523