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Part 2: Flight In the last post , I covered the creation of the monarch butterfly avatar that players will embody in this VR game/simulation. In this post, I’ll be discussing the development of our avatar’s flight capabilities, using the Nvidia PhysX engine in Unity. and other butterflies?
We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And that's also why I'm in the lab. We are looking at sound.
We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And that's also why I'm in the lab. We are looking at sound.
We are looking at simulation of sound, and how sound changes when things are added or taken away, and all those things. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. And that's also why I'm in the lab. We are looking at sound.
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