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They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: What is one problem in the world that you want to see solved using XR technologies?
They’re also exploring how they can improve lives with XR technology, as Martin Enthed explains. . Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: What is one problem in the world that you want to see solved using XR technologies?
They’re also exploring how they can improve lives with XR technology, as today’s guest, Martin Enthed , explains. Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Alan: Hey everyone, I'm Alan Smithson. Martin: That's what I've found, too.
With a single film, this design — arguably the impetus of all gesture-based technology ever since — was cemented in the collective consciousness. Released in 2002, the technology at the heart of this “wow” moment is on the cusp of being fully realized.
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