Remove 2002 Remove Unity Remove Unreal
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. Martin: That's what I've found, too.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. Martin: That's what I've found, too.

AR 78
article thumbnail

Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. Martin: That's what I've found, too.

AR 60