Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed
XR for Business Podcast
JUNE 23, 2020
Alan: Actually, I would say all of them are based on Unity or Unreal. And we have had that all the way since 2002 in different versions. Martin: And I would guess that more than half of them -- or even 80 percent of them -- are based on one or two of the game engines that are out there. Martin: That's what I've found, too.
Let's personalize your content