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Sinespace Aims to Become the Second Life of VR

VRScout

Sinespace was built using the Unity game engine allowing for an easily customizable as well as upgradable experience. If this sounds a lot like the 2003 smash hit social simulator Second Life , that’s no coincidence. Could Sinespace’s Unity-built foundation give it the customization and accessibility it needs to wow users?

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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to do the coding.

Training 523
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. Alex: Huge news. Alan: Huge.

Canada 78
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. Alex: Huge news. Alan: Huge.

Canada 78
article thumbnail

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

Unity Technologies just went public. Now, if you look at something like game engines, for example, Unity and Unreal, they've been established for many, many years. And Unity's, I think started. I think it was 2003, I think it was. They work on Oculus Quest, they work on the Magic Leap. Alex: Huge news. Alan: Huge.

Canada 60