Remove 2003 Remove Software Remove Unreal
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. In 2003 I was lucky enough to see a job that was advertised at Stanford in the department of communications. We all think about VR as a medium today, but in 1999 or 2003, not so much. We ran the study in 2003, and we had young people become older people. But, was it correct?

Training 523
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The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Alex: [laughs] There really is this challenge, especially with the inability to do live software demos, the danger is always that everything looks like slideware if you're not able to meet somebody in person. Alan: 100 percent.

Canada 78
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article thumbnail

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Alex: [laughs] There really is this challenge, especially with the inability to do live software demos, the danger is always that everything looks like slideware if you're not able to meet somebody in person. Alan: 100 percent.

Canada 78
article thumbnail

The Right Time to Invest in VR, with MetaVRse’s Alan Smithson and Alex Colgan

XR for Business Podcast

And then if you take things like Unreal Engine, they're doing concerts on their Fortnite platform. Alex: [laughs] There really is this challenge, especially with the inability to do live software demos, the danger is always that everything looks like slideware if you're not able to meet somebody in person. Alan: 100 percent.

Canada 60