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RUMOR: ‘Resident Evil 4’ Heading To Oculus VR Headsets May 2021

VRScout

This includes an official VR port of Capcom’s 2005 hit survival horror game Resident Evil 4. Sony paid $5 million USD for RE7 VR/timed DLC/demo exclusivity. That being said, serious alterations would need to be made in order to properly translate the game to the VR format. For more information on the leak visit here.

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Every PSVR 2 Game Revealed At State Of Play

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Sony promised a sneak peek of games for its upcoming headset and it didn’t disappoint. Sony kicked off the show with a bang. The game will be a reimagining of the 2005 original with updated controls and new story elements. Did Sony convince you to pick the headset up? What reveals got you excited?

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PSVR’s Psychonauts Launches February 21st, PS4 Pro Support Confirmed

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This isn’t the long-awaited sequel to the 2005 game (though that is on the way), but instead a VR-exclusive story set right after those events. It’s played with a DualShock 4 controller. The game will lead directly into Psychonauts 2, which returns to classic platforming gameplay and will not require a VR headset.

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Field of View: Is VR The Evolution That ‘Resident Evil’ Needs?

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I got that same inkling in 2005 as Leon Kennedy. From 1996 through to 2002 we saw no less than five games in the series that utilized the classic fixed camera view point and tank control scheme. The long-anticipated Resident Evil 4 , released in 2005, was something of a miracle drug.

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TSMC to Build Japan's Most Advanced Semiconductor Fab

Anand Tech

It was late 2005, AMD and Intel started to ship their first dual-core processors and the CPU frequency battle was officially over. What is particularly interesting is that according to a Nikkei report, the Japanese production facility will be co-funded by TSMC, the Japanese government, and Sony. The Most Advanced Logic Fab in Japan.

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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

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What we got was the reveal of Vive Pre, a near-final version of the headset with a hugely refined form factor including updated controllers and a much sleeker design. We wouldn’t see the final device for a few months yet, but this was almost identical to it. The HTC Vive has had a solid 2016.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

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Increasing VR Presence: From Believable Character Behaviors to Developing with the New PlayStation VR Aim Controller. Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Room 2005, West Hall. Wednesday, March 1st, 2:00pm – 3:00pm.

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