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‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Road to VR

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR. With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here. According to Tabar, “any HMD with SteamVR support should work.”

Unity 275
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VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

UploadVR Between Realities podcast

The HTC Vive should not exist. For a troubled company that’s spent much of the past few years making losses instead of profits, the niche and expensive VR market is the last place HTC is going to make a quick buck. And yet here we are, with the smartphone maker and Valve seemingly in it for the long haul. Expected Expense.

HTC 224
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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Emissive studio (France) Founded in 2005, the Paris-based Emissive studio produces AR and VR experiences. Trending AR VR Articles: 1. Designing for a modern 3D world: A UX design guide for VR 2. Scripting Javascript Promise In Spark AR For Beginners 3.

Europe 130
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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

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Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Room 2005, West Hall. Liz Mercuri (Unity). : Tuesday, February 28th, 10:00am – 11:00am.

Unreal 100
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

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The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software. This is a watershed moment for VR-style headsets.

Apple 145