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Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent

Road to VR

A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.

Gaming 279
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The VRScout Report – The Week in VR Review

VRScout

Mario Kart comes to VR, E3’s VR news, Intel’s new VR eSports league AND wireless VR solution, Samsung buys their way into social, the investment & funding wrapup, and more…. SAMSUNG BUYS A SOCIAL VR CARD. Based in New York, a startup called VRB (pronounced “verb”) has been acquired by Samsung.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Alon Or-bach (Samsung Electronics), Kaye Mason (Google). It’s not often you get both Oculus and Valve together days, let alone Google and Samsung, with bonus helpings of Epic Games, Owlchemy Labs, and Sensics. Room 2005, West Hall. Windows Holographic Rendering: One SDK to target VR and AR ecosystems. Room 2009, West Hall.

Unreal 100
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What is the Spatial Web?

AR Insider

era, which has driven adoption from 1 billion Internet users in 2005 to nearly 4 billion in 2019. As an example, an upgraded smartphone on a faster network enables more engagement, content consumption, and sharing, which drives other users to participate. This has been the winning formula in the Web 2.0 billion of those use smartphones.

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Intel to Buy Imagination Technologies or AMD’s RTG?

VRWorld

First Intel – Nvidia deal happened in 2000, when Intel gave the best offer to Microsoft and won the deal for the first Xbox console. Back in August 2005, AMD moved to acquire ATI after a fallout between Hector J. The NVIDIA – Intel Deal. Acquiring the company could happen for approximately $1.0-1.5