Remove 2005 Remove Oculus Remove Unity
article thumbnail

‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Road to VR

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR. With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here. According to Tabar, “any HMD with SteamVR support should work.”

Unity 274
article thumbnail

The VRScout Report – The Week in VR Review

VRScout

More evidence of Facebook’s big plans for VR/AR: they plan on selling almost half a million Oculus Rift units by the end of 2016. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

VR in 2016: HTC’s $799 Vive Brings Belief To VR Skeptics

UploadVR Between Realities podcast

Ultimately Oculus stole headlines at CES — for both better and worse — with the launch of pre-orders for the Rift. Oculus had already set everyone’s expectations. The $599 price tag for Vive’s biggest rival kept people guessing about just how much the more fully featured room-scale headset would really cost.

HTC 224
article thumbnail

Holo-BLSD is a powerful AR tool to teach first-aid procedures and save lives

The Ghost Howls

I stressed everybody in my team because I wanted to be able to place anchors in the world space with maximal accuracy and directly within the Unity editor. What are the differences and the similarities in Virtual Reality before Oculus Kickstarter campaign and after? Oculus revamped the whole idea of VR and changed its paradigms.

Tools 393
article thumbnail

12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

He’s worked on the tech since before the Oculus Rift was invented and, with his team, since released some of the best games for it. Cass Everitt (Oculus), Joe Ludwig (Valve), Nick Whiting (Epic Games), Devin Reimer (Owlchemy Labs), Yuval Boger (Sensics, Inc.), Chris Pruett (Oculus). Room 2005, West Hall.

Unreal 100
article thumbnail

Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to do the coding.

Training 521
article thumbnail

Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

Meta Quest 3 (left) and Apple Vision Pro (right) We once asked Oculus executive Jason Rubin whether his company was considering a tethered compute model. The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text.

Apple 144