Remove 2005 Remove Simulation Remove Unity
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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 Virtual Reality: Do We Live In Our Brain’s Simulation Of The World? Emissive studio (France) Founded in 2005, the Paris-based Emissive studio produces AR and VR experiences. Designing for a modern 3D world: A UX design guide for VR 2.

Europe 130
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Holo-BLSD is a powerful AR tool to teach first-aid procedures and save lives

The Ghost Howls

We also simulate dialogues with a bystander and a full telephone call with the emergency medical service. I stressed everybody in my team because I wanted to be able to place anchors in the world space with maximal accuracy and directly within the Unity editor. I also found limitations in the anchoring system.

Tools 394
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The VRScout Report – The Week in VR Review

VRScout

Interestingly enough, the open world features wildlife simulations provided by IBM’s Watson. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Curioser and curioser….

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Collectively, these people have shipped Island 359 , Job Simulator , and Fantastic Contraption , some of the most well-known titles out today. Room 2005, West Hall. Liz Mercuri (Unity). With its Editor VR tool now available in an early incarnation, 2017 is going to be a massive year for Unity and VR.

Unreal 100
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.

Apple 145
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. This is 1999.

Training 523
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Creating Synthetic Photography, with ThreeKit’s Ben Houston

XR for Business Podcast

You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? So Unreal and Unity do have abilities to go on the web. Ben: Well, let's see.

Houston 78