This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. If we send you one, would you noodle about with it after hours and see if you can get Unreal Engine running in it”?
I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. Or Unreal if that’s your language. Or how does resolution or latency affect simulator sickness? This is 1999. But, was it correct?
Collectively, these people have shipped Island 359 , Job Simulator , and Fantastic Contraption , some of the most well-known titles out today. These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session.
The most accurate comparisons you could draw would be to that of the Duke Nukem, Unreal, and Quake franchises. The Second Encounter followed it in 2002, with Serious Sam 2 releasing in 2005. Right now in the VR market, if you want a fast-paced shooter in the style of Unreal, Quake , or Serious Sam , there aren’t many options.
You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? It's-- in some ways the asset management system is very similar to Unreal Engine.
You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? It's-- in some ways the asset management system is very similar to Unreal Engine.
You've been in the space since, what, 2005, I believe? So that's AR, plus really high quality LiDAR scanning, skeleton detection, and then clothing simulation. What is the difference between workflows on Threekit, versus Unity or even Unreal? It's-- in some ways the asset management system is very similar to Unreal Engine.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content