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‘Serenity VR’ Fan Project Lets You Step Aboard The Most Famous Firefly-class Ship

Road to VR

Serenity, the firefly-class spaceship from cult TV show Firefly (2002) and film Serenity (2005), is now full explorable in VR. With many years in the making, Unity developer and 3D environmental artist Kaveh Tabar’s Serenity VR fan project is finally here.

Unity 275
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GDC 2017: New Unity Plugin Increases Streaming Capabilites

UploadVR Between Realities podcast

Many companies are making waves across the gaming industry at GDC this week and Unity has certainly contributed to a few headlines. At GDC, Wowza Media Systems announced a collection of development tools for Unity software and one of them is a plugin that allows for a connection to Wowza’s GoCoder.

Unity 100
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Holo-BLSD is a powerful AR tool to teach first-aid procedures and save lives

The Ghost Howls

I stressed everybody in my team because I wanted to be able to place anchors in the world space with maximal accuracy and directly within the Unity editor. I started teaching VR at the university in 2005, and my students had very few chances even to see the VR devices I was talking about during lectures. This point is quite funny.

Tools 395
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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2005, West Hall. Liz Mercuri (Unity). With its Editor VR tool now available in an early incarnation, 2017 is going to be a massive year for Unity and VR. Before it kicks off, though, Unity’s Liz Mercuri is going to talk about ‘The Horror Engine’, designed specifically for creating multiplayer content.

Unreal 100
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. The first study we’ve ever published was in 2005. For four years, I stayed at UCSB and I learned how to program VR. Or Unreal if that’s your language. I learned how to do the coding.

Training 526
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Apple Vision Pro Review: A Portable But Heavy Cinema & Monitor With A Promising Spatial OS

Upload VR

The Unity renderer implementation of foveated rendering, on the other hand is much rougher, and in multiple Unity apps I saw very obvious and harsh artifacts, particularly on text. Given this only happens in Unity Full Space apps, I suspect this can be solved in future software.

Apple 145