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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.

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Will 3D Cities Unlock Immersive Experiences?

AR Insider

I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. Back to the issue of timing and underlying tech (a gating factor for Microsoft Virtual Earth 3D in 2006), a force multiplier for all of the above may be 5G. The product’s main feature was 3D graphical renderings of U.S.

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‘Angry Birds Movie 2 VR’ Studio Raises $2M to Continue Development on AR/VR Games

Road to VR

SEE ALSO Microsoft Launches HoloLens 2 for Enterprise Customers. Together we will be able to grow our team and continue to build partnerships with major movie studios to capture new opportunities moving forward.”.

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Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

Road to VR

Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. The closest product to a general-purpose kinesthetic controller is probably still the Novint Falcon , first shown in 2006, but this is also fairly limited, as it needs to be attached to a desk.

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What Can Big Tech Companies Learn from Second Life?

XR Today - Virtual Reality

” The comments come as big tech companies, including Microsoft, Nvidia, Epic Games, and Meta, invest billions of dollars into metaverse platforms. Lessons Big Tech Companies Can Learn from the Immersive Game of Second Life. There are several lessons that Biotech metaverse builders can draw from Second Life.

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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim.

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Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Mega-game publisher Electronic Arts pulled a similar move when it acquired DICE, the studio behind Battlefield , back in 2006. . ‘Star Wars: Squadrons’, powered by EA’s Frostbite engine, will support VR headsets | Image courtesy Motive.

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