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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.

Strategy 354
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Will 3D Cities Unlock Immersive Experiences?

AR Insider

I n 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. Force Multiplier.

Immersion 245
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Microsoft Research Demonstrates VR Controller Prototypes With Unique Haptic Technology

Road to VR

Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. Linear actuators tend to offer more haptic ‘detail’ and responsiveness, as can be found in Apple’s ‘Taptic Engine’, the HTC Vive controllers, an the Oculus Touch controllers. more recently, linear actuators.

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Will 3D Cities Unlock Immersive Experiences?

ARVR

In 2006, I attended a launch event in San Francisco for Microsoft Virtual Earth 3D. But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculus hardware). The product’s main feature was 3D graphical renderings of U.S. cities, starting with San Francisco.

Immersion 130
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‘FlyInside Flight Simulator’ Preview – A Promising Start in VR-native Flying

Road to VR

FlyInside FSX , the crowdfunded VR plugin for Microsoft Flight Simulator X (2006) , was built well before first-party VR motion controllers existed, developed back in the DK2-era of 2015 as an ad hoc way of jumping into an already highly-detailed flight sim. SEE ALSO This Awesome DIY VR Cockpit Hides a Flight Simulator in Plain Sight.

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The VRScout Report – The Week in VR Review

VRScout

We’ll see the FacioMetrics tech make its way into videos and Live broadcasts in the near future – and eventually it is likely that facial image analysis would be useful for the customizable avatars that Oculus is creating, too (as well as create super datasets of human emotional reactions).

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Physicality & Spectatorship in ‘Project Arena’ Could Blur the Line Between E-sport and Actual Sport

Road to VR

Essentially Wii Sports (2006) for PS3 using PlayStation Move, it featured a table tennis mode that remains, to my eyes, the greatest motion-control game ever published. At the time the prototype used a VR headset combined with a Microsoft Kinect for tracking. Anyone remember Sports Champions (2010) ? VR motion control changes all that.