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Sony Just Invested $250 Million in Epic Games, Here’s What it Could Mean for VR and Beyond

Road to VR

Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.

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Epic Games Busts ‘Robo Recall’s’ $10 Million Myth

Road to VR

That and, if we look back at the original interview with Mark Rein which established the $10 million upper budget limit for Gears of War, the context of the discussion was Rein saying how inexpensive it was to “make Gears of War, ” because of the company’s Unreal Engine tech.

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What is Gaussian Splatting and What Does it Mean for XR?

XR Today - Mixed Reality tag

Now, however, countless companies and developers are beginning to embrace this model, including Varjo (with Varjo Teleport ), Unity, and Unreal. In 2006, researchers discovered new ways to add details to projects using a process called SFM (structure from motion), which now contributes to the Gaussian splatting method.

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Who Will Own the Metaverse?

AR Insider

When you’re “wearing” in Vernor Vinge’s 2006 book Rainbow’s End, contact lenses and computers woven into clothing serve up an assortment of competing realities and overlays. In another scenario, we may see game engines dominant, like Unity or Unreal. Augmented vision is commonplace in futuristic films, from Minority Report to Iron Man.

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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There’s been so much research done on that, Unreal Engine and Unity are really pushing towards that.

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Combining the Best of AR and VR with Varjo’s XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There’s been so much research done on that, Unreal Engine and Unity are really pushing towards that.

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Combining the Best of AR and VR with Varjo's XR-1, featuring Niko Eiden

XR for Business Podcast

At Nokia, Niko led a product program team in 2006-2007, and together with researchers from Nokia Research Center, his team developed the basis for the optical technology that later became the Microsoft Hololens. There's been so much research done on that, Unreal Engine and Unity are really pushing towards that. Niko: Absolutely, yes.

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