Design Sprints at Leap Motion: A Playground of 3D User Interfaces
Leapmotion
NOVEMBER 8, 2017
Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. Since the iPhone introduced multi-touch input in 2007, we’ve seen 2D touchscreen interaction design evolve into a responsive, motion-filled language. In a sense, they are.
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