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What does not convince me of the eye-and-hand interface of the Apple Vision Pro

The Ghost Howls

A variety of computer mice built from 1985 to 2007 (Image by Sandstein, from Wikipedia) The mouse is one of the most simple controllers and we use it every day when we are at our computer. Eye and hand tracking must be more reliable Eye and hand tracking are cool, but the technology behind it is not fully ripe.

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Five Reasons to Buy XR Eye & Hand Tracking Tools in 2022

XR Today - Mixed Reality tag

Even in 2007, when Apple announced the first iPhone, Steve Jobs was keen to get rid of the stylus for touchscreen management, arguing separate controllers and devices make using technology more cumbersome. Eye and hand tracking solutions are emerging as a valuable alternative to old-fashioned control mechanisms.

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How Watson, IBM’s Artificial Intelligence, Is Powering Audio-Interactive VR/AR Environments

VRScout

The last big breakthrough we saw in ease-of-use interactivity was the launch of hand tracking and gesture recognition on enterprise and consumer VAR devices. He talks about Mass Effect, an open-world game that was really groundbreaking when it first came out in 2007.

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The Rise Of Virtual Beings – K/DA, Lil Miquela, Hatsune Miku, VTubers

VRScout

Developed by Crypton Future Media , Miku was originally introduced in 2007 as a Vocaloid software voicebank in Japan. This expensive onesie tracks every movement the wearer makes, no matter how minute, and injects that data into a 3D character. Cut to 2019 and the character has developed into an international idol.

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Qualcomm launches new AR dev kit, acquires Clay AIR

TechCrunch VR

” for its hand tracking and gesture recognition solutions. Today’s platform is able to support features like local anchors and persistence, hand tracking, object recognition and tracking, plane detection, occlusion spatial mapping and meshing. ” Image Credits: Qualcomm.

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The XR Week Peek (2023.08.28): Quest 3 unboxing leaked, Samsung+Google headset situation is blurry, and more!

The Ghost Howls

More info Is Apple working on the Vision Pro since 2007? A fascinating report by 9to5Mac shows that Apple filed a patent defining an XR headset already in 2007, when the first iPhone was launched. Of course, we expect much more for when the app will be released to production , but in the meantime, 10K is a good start.

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Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. Once we defined the overall design goals and layout schemes, it was time to design the user interfaces themselves.