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Crysis Now Has A Full PC VR Mod - Here's How To Play It

Upload VR

The groundbreaking 2007 release of Crysis has long held its legendary status in the gaming world. became a serious and unserious question across multiple generations of PC hardware, but for some it truly was the benchmark for the hardware of its day. But can it run Crysis?" Now, it runs in VR.

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Meet Brendan Bradley, the Artist Turning to Virtual Theater

ARPost

Bradley may principally be a stage and screen actor, but he’s been interested in “new media” since 2007 when he started exploring YouTube. Navigating Hardware. The early battle was overcoming the sticker shock that comes with outfitting remote actors with the hardware necessary to create a virtual theater production.

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OSgrid wiping its database on March 21: You have five weeks to save your stuff

Hypergrid Business

It was founded in 2007, meaning that there’s 18 years’ worth of accumulated stuff in the databases. “Sixty percent of it is probably never used, and it kills the performance of our state-of-the-art hardware,” Impact felt across OpenSim The announcement triggered immediate migrations across OpenSim. .”

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‘Half-Life: Alyx’ on PSVR 2 Would be a Win-win-win for Valve, Sony, & Players

Road to VR

And because PS5 is a singular hardware spec, Valve could spend its time dialing in optimizations for this hardware specifically, making sure it looks and runs great on all PS5 consoles. There’s Precedent To some, the idea of Valve putting one of its games on a game console might sound insane. But it’s happened before.

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‘Starfighter Inc.’ Promises VR Space Combat Sim Built on a Hard Sci-Fi Foundation

Road to VR

Involved with all four iconic X-Wing games, Wessman leads a team of industry veterans at Impeller, alongside Jack Mamais, lead designer on Crysis (2007). VR support is comprehensive, covering all the major PC hardware – the HTC Vive, Oculus Rift and OSVR.

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On the Hunt for VR’s Killer App with Samsung’s VP of Immersive Products & VR, Nick DiCarlo

Road to VR

DiCarlo is VP of Immersive Products & Virtual Reality at Samsung, leading the company’s Virtual Reality (VR) efforts in the United States, including strategy across channels, hardware, services, sales and partnerships. We think VR will follow a similar path.

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Will Hearables’ Installed Base Reach 72 Million this Year?

AR Insider

That last part is key, as devices like Airpods have proven that consumers will indeed walk around most of the day with hardware hanging out of their ears. To quantify momentum in the hearables hardware base, IDC projects them to reach 72 million global annual sales by the end of the year, and 105.3 million by 2023.

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