Remove 2007 Remove Microsoft Remove Virtual Reality
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What Can Big Tech Companies Learn from Second Life?

XR Today - Virtual Reality

It might be an online environment but its impact expands and stretches into the real world insomuch that it includes a virtual economy that is dependent on actual money – in many ways, providing early inspiration for big tech companies now building out the metaverse. From Second Life then, to the Metaverse Now.

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Tech Giants Prime AR’s Headworn Era

AR Insider

I n 2007, Apple unveiled the iPhone. The tech industry’s next bet is a series of technologies usually called augmented reality (AR) or mixed reality. All the big tech players — Microsoft, Google, Facebook, and Amazon — are in the game as well. by Kif Leswing, CNBC. Where is Spatial Computing in its Lifecycle?

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Building The VR Experiences And Worlds of the Future

UploadVR Between Realities podcast

Kim Pallister, the director of Intel’s virtual reality center of excellence, moderated a fireside chat about that topic with science fiction writer Austin Grossman at our recent GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic. Pallister leads Intel’s virtual reality (VR) project lab in Hillsboro, Oregon.

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Will Covid-Era Urgency Accelerate AR?

AR Insider

We see this development in technologies such as Augmented Reality (AR), Virtual Reality (VR) and Blockchain. Zoom leaves Microsoft miles behind with Skype and teams. Apple completely turned the mobile age upside down in 2007, Microsoft shaped the way we work on computers. AR is a good example of this.

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Apple Mum on AR/VR for iPhone 7, but Here’s How We Know They’re Still Working on It

Road to VR

It was as far back as 2014 that we spotted apple hiring an ‘App Engineer’ who would “create high performance apps that integrate with Virtual Reality systems for prototyping and user testing.” Here’s how we know.

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Igloo Vision Stirs XR World With London Open House Demo

XR Today - Mixed Reality tag

Or, if you’re not near our London office, why not book a virtual demo? All you need to do is get in touch [link] pic.twitter.com/o8VKifqGdl — Igloo Vision (@IglooVision) October 13, 2023 Formed in 2007, the company began building its geodesic domes for projection-mapped immersive spaces.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007.

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