Remove 2007 Remove Unity Remove Virtual Reality
article thumbnail

ArtGate lets artist connect with community in virtual reality

Hypergrid Business

Editor’s Note: The ArtGate International 2021 kicks off with an opening ceremony tomorrow night, followed by three days of virtual art events. A virtual reality headset will make the experience more immersive, but people can attend without one via their PC or mobile device. Image courtesy Danielle Festa.).

article thumbnail

Qualcomm launches new AR dev kit, acquires Clay AIR

TechCrunch VR

To build out the software ecosystem, Qualcomm lined up a wide range of partners, including Epic Games’s Unreal Engine, Niantic’s Lightship platform, Unity, Viacom CBS and others. In 2014, we created new chips dedicated to virtual reality and augmented reality — and we are here for the long run.

AR 99
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Discovery Grid moves from OpenSim to O3DE alternative

Hypergrid Business

Plus, Unity and Unreal both have free options. Unity, popular for web and mobile apps, is free for individuals and companies that have less than $200,000 in revenues. Back in 2007, Second Life users figured out how the viewer communicated with back-end servers. Is OpenSim losing steam?

article thumbnail

Igloo Vision Stirs XR World With London Open House Demo

XR Today - Mixed Reality tag

Or, if you’re not near our London office, why not book a virtual demo? All you need to do is get in touch [link] pic.twitter.com/o8VKifqGdl — Igloo Vision (@IglooVision) October 13, 2023 Formed in 2007, the company began building its geodesic domes for projection-mapped immersive spaces.

Immersion 115
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We’ve had quite a few ups and downs in virtual reality. And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So we were very early adopters of virtual reality already in that period. We've had quite a few ups and downs in virtual reality. '99 And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007.

AR 60