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Super Fan Remaking Original Witcher Game In VR Using Unreal Engine

VRScout

Rather than developing a mod for the original 2007 release, however, Loan is constructing the entire experience from the ground up in Unreal Engine, resulting in higher quality visuals as well as a new range of possibilities. The post Super Fan Remaking Original Witcher Game In VR Using Unreal Engine appeared first on VRScout.

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Qualcomm launches new AR dev kit, acquires Clay AIR

TechCrunch VR

To build out the software ecosystem, Qualcomm lined up a wide range of partners, including Epic Games’s Unreal Engine, Niantic’s Lightship platform, Unity, Viacom CBS and others. Deutsche Telekom and T-Mobile U.S. are also partnering with Qualcomm to support startups that use Snapdragon Spaces through the hubraum program. .”

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Hellgate: London Is Getting A Surprise VR Prequel Game

UploadVR Between Realities podcast

Flagship Studios’ shooter MMO seemed lost to time, as least in the west, after it first released in 2007. It’s built on Epic Games’ Unreal Engine and, if these screenshots are anything to go by, it’s looking like it makes good use of it. Tagged with: FPS , Hellgate , Hellgate: London , mmo , prequel.

Gaming 100
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The 2019 VR Awards Winners Recognized for Outstanding VR Tech

ARPost

Created by Fable and Oculus and powered by Unreal Engine, the film has been to Tribeca, the Chicago Film Festival and the Emmys. Founded in 2007, the company first turned heads with its 2012 Hunger in LA experience. The story follows 8-year-old Lucy as she uncovers mysteries about her house.

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‘Rick and Morty’ Co-creator & Former Epic Games Exec. Producer Form New VR Studio, Squanchtendo

Road to VR

Balancing Roiland’s comedy prowess with some significant experience in the world of game development is co-founder Tanya Watson who spent some 10 years with Epic Games, working across Associate and Executive Producer positions on games like Unreal Tournament 3 (2007) , Gears of War 2 (2008) and 3 (2011) , Bulletstorm (2011) , and Fortnite.

Gaming 100
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Epic Games Busts ‘Robo Recall’s’ $10 Million Myth

Road to VR

That statement, taken with another in a 2007 Wired interview with Epic Games Vice President Mark Rein , who said that the original Gears of War had a budget of “somewhere between nine and ten million dollars.” This was very reasonably presumed to indicate that Robo Recall’s production budget fell near the $10 million mark.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. There was something called people avatars and virtual worlds, that was very popular around 2007. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?

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