Remove 2008 Remove HTC Remove Unity
article thumbnail

Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

Gaming 360
article thumbnail

Sinespace launches VR beta

Hypergrid Business

Previously, the Unity-based social virtual world was only available for desktop clients. Now, users who own an Oculus Rift, HTC Vive, or a Windows Mixed Reality headset can explore the platform in immersive virtual reality. Instead, creators need to use the Unity 3D interface, which has a steeper learning curve.

Unity 82
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

My Strange Head: Part of another’s feeling world

AIXR

My Strange Head was created by Cassandra De Klerck, who has been designing and developing virtual worlds since 2008. Using an HTC Vive and a gaming PC, the viewer enters Nick’s studio, where he explains why he feels that those around him do not understand him. Image Source: Cassandra De Klerck. Image Source: Cassandra De Klerck.

Filming 52
article thumbnail

How to Take In-Game 360 Screenshots with Nvidia Ansel (with Full List of Compatible Games and User Guide)

VeeR VR

It's adopted by industry leading graphics engines such as Unreal Engine 4 , Unity 5 and Amazon’s Lumberyard to provide developers an easy path to take amazing in-game shots. Its plot hinges on a slight rewrite to the background story and overall premise of 2008's Mirror's Edge and focuses on protagonist Faith Connors' origin.

Gaming 20