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Facebook Acquires the VR Studio Behind ‘Asgard’s Wrath’, Sanzaru Games

Road to VR

Just a few months after the acquisition of Beat Saber studio Beat Games , Facebook today announced the acquisition of Sanzaru Games, the studio behind the Oculus-exclusive Asgard’s Wrath and a handful of other VR titles. The studio began working with Facebook’s Oculus before the company even shipped its first consumer headset.

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Audeze and JBL Unveil Headphone Solutions Specifically Developed for VR

UploadVR Between Realities podcast

Sony recently unveiled a headset that brings the 3D audio of PS VR games to their other content and projects like DearVR are enhancing efficiency with audio driven tools. Audeze was started in 2008 and is considered a leader in premium audio that’s responsible for a couple award winning headsets.

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Sony, Facebook, Google, and Samsung Dominate VR, With Over 50% Market Share

UploadVR Between Realities podcast

Sony (PSVR) is clearly leading and is taking one third of the whole market. Sony is followed by Facebook (the Oculus platform) and Google (Day Dream, Card Board, Tilt Brush, etc.); neither company has a VR user base anywhere close to Sony’s, and their products are either at the low end or a bit too expensive.

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The VRScout Report – The Week in VR Review

VRScout

OCULUS RIFT ARRIVES TO THE INTERNATIONAL SPACE STATION. An Oculus Rift headset has been modified and certified for use in space by French space agency CNES. ZENIMAX TRIES TO SHUT DOWN OCULUS. PSVR’S SALES NUMBERS REVEALED AS A PLEASANT SURPRISE TO SONY. The eMacula system is currently pending the FDA review process.

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Who Will Own the Metaverse?

AR Insider

The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. So what’s different now?

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VR Sales Analysis: Rift and Vive to Sell Under 500,000 in 2016, PS VR to Top 2 Million

UploadVR Between Realities podcast

The age of high-end, commercially available virtual reality began on March 28 with the launch of the Oculus Rift. The organization found that, by the end of 2016, the Oculus Rift is projected to sell 355,088 units; the HTC Vive will sell 420,108 units; Google Daydream will sell 450,083 units; and the PS VR will sell 2,602,307 units.

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