article thumbnail

Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

Gaming 360
article thumbnail

Google Opens ‘Maps’ API So Devs Can Create ‘Pokémon Go’-style Games

Road to VR

Using the example of Rockstar Games’ Grand Theft Auto IV (2008) , which remains one of the most expensive and richest game worlds ever created, Jacoby noted that this was, at launch, it only as big as downtown Manhattan (in terms of real-world scale). Building large virtual worlds is costly and time-consuming when done by hand.

Google 278
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Choosing the Right AR SDK: Mobile AR App Development Toolkit for 2020

ARPost

Unity Support. Unity is an advanced game engine used in the development of augmented reality apps, especially gaming. So, if you are in this business, try to pick an SDK that is compatible with Unity. ARToolKit has plugins for Unity, which we mentioned earlier, and also works with OpenSceneGraph.

AR 382
article thumbnail

VisionDevCamp To Jumpstart Apple Vision Pro Developers In Early 2024

Upload VR

As Apple's new development platform took shape in 2008 and beyond, the dev camp series grew too with iPadDevCamp and iOSDevCamp. Organizers say apps like Square, TestFlight, and Barack Obama's 2008 election year app got their start at these events. Hundreds attended the first iPhoneDevCamp in July 2007, just a week after the U.S.

Apple 103
article thumbnail

Sinespace launches VR beta

Hypergrid Business

Previously, the Unity-based social virtual world was only available for desktop clients. Instead, creators need to use the Unity 3D interface, which has a steeper learning curve. Unity 3D user interface for Sinespace. The instructions for downloading the Unity Editor and the Space Editor Pack are here.

Unity 96
article thumbnail

Discovery Grid moves from OpenSim to O3DE alternative

Hypergrid Business

Plus, Unity and Unreal both have free options. Unity, popular for web and mobile apps, is free for individuals and companies that have less than $200,000 in revenues. Then, in 2008, Christa Lopes, a computing professor at UC Irvine, invented the hypergrid, and many of these new worlds became hyperlinked.

article thumbnail

Visual Positioning Systems: what they are, best use cases, and how they technically work

The Ghost Howls

This is a video showing Augmented Reality with 2D markers in 2008 using a Nokia N95 phone. They are very useful if your purpose is to augment a specific physical object, but are still pretty cumbersome and sometimes pretty expensive. When I say that markers are an old technology, I really mean it!

Immersion 317