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‘Assetto Corsa Competizione’ Announced With VR Support, Coming This Summer

Road to VR

Announced as “The Official Blancpain GT Series Game” , the sim brings many technology upgrades over Assetto Corsa (2014) , thanks in part to the move to Unreal Engine 4. Unreal Engine’s comprehensive VR support could benefit the new sim in these areas. Image courtesy Kunos Simulazioni.

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How Epic Games and Autodesk are Shaping XR Design

XR Today - Mixed Reality tag

A famed and long-running RT3D platform is Unreal Engine 5 (UE5) by Epic Games, initially a games development service. The SaaS applies across various industries and enables Unreal Engine and Autodesk developers to import content captured via volumetric video technology, the 3D recording of a subject or space.

Gaming 73
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‘Rick and Morty’ Co-creator & Former Epic Games Exec. Producer Form New VR Studio, Squanchtendo

Road to VR

Balancing Roiland’s comedy prowess with some significant experience in the world of game development is co-founder Tanya Watson who spent some 10 years with Epic Games, working across Associate and Executive Producer positions on games like Unreal Tournament 3 (2007) , Gears of War 2 (2008) and 3 (2011) , Bulletstorm (2011) , and Fortnite.

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My Strange Head: Part of another’s feeling world

AIXR

My Strange Head was created by Cassandra De Klerck, who has been designing and developing virtual worlds since 2008. During the project, a switch was made from Unity to Unreal for production. This was chosen because Unreal specialises in cinematic productions; they have more tools to integrate games and film.

Filming 52
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Who Will Own the Metaverse?

AR Insider

In another scenario, we may see game engines dominant, like Unity or Unreal. Rudimentary augmented reality has been possible on widely available smartphones since 2008, when the first Android device launched, with both GPS and a compass. Some recent acquisitions include AltspaceVR (Microsoft), and Escher (Niantic).

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It stands for effortless.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

And then slowly and surely, we picked up the business up to 2007, 2008. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. It stands for effortless.

AR 78