This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
NextVR, the live event broadcasting platform for VR headsets, may soon find itself acquired by Apple, a report by 9to5Mac maintains, which is expected to be valued around $100 million. At the time of this writing, neither Apple nor NextVR have commented on the alleged acquisition.
Moreover, for Meta, the negotiations allow the Menlo Park-based firm to operate on the Mainland since its ban in 2009 due to the Urumqi riots. Currently, China has two key Metaverse suppliers, HTC VIVE and Bytedance. Apple, Luxshare Partner for AR Smart Glasses More Chinese innovations occurred last week.
Provided the project reaches its $80,000 funding goal, the studio is aiming to release Mythica VR on HTC Vive, Oculus Rift/DK2, Google Cardboard and with future support for Google Daydream. Pledge $20 or more – The game on release, for PC with the HTC Vive and Oculus Rift, or iOS or Android with Google Cardboard.
Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). As you know, in the west, SMI (M&A by Apple) was an advanced eye-tracking company before. aGlass DKII is compatible with HTC Vive and Vive Pro.
I’ve used it with the HTC Vive, and you can literally stand in the middle of your creation, and hold the virtual paintbrush in your hand to paint in the air around you. There are also app stores for the Oculus Rift , the Gear VR , the HTC Vive , and on Steam for the HTC Vive and Oculus Rift. GridSurvey data.).
The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. The Laguna Beach, CA-based company was founded in 2009, and has over 36 patents (some pending) pertaining to live streaming virtual reality technology. funding score.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content