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10 Recent VR and AR Investments You Should Know About

VRScout

Although we are undeniably in the early adoption stages, the latest numbers from the International Data Corp. project worldwide VR/AR industry revenues to be $162B by 2020. Investors are certainly chasing after that future revenue. In the first half of 2016, the VR/AR industry saw $1.3B OWLCHEMY LABS LANDS $5M.

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

It is mostly unknown here in the West because its target market is mostly the one of its home country, but actually, it’s working on eye tracking since 2009 , so it has a deep expertise with this technology. Yes, we do agree: VR will change the UX in VR/AR and many things. 7Invensun logo (Image by 7Invensun). Yes, it is!

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

What to Pack: Exploring VR & AR With Daydream and Tango. As pioneering platforms for both mobile VR and AR, Daydream and Tango are two of the most important topics in the VR industry right now, especially considering the two together might present a solution for inside-out tracking a VR headset using a smartphone.

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Most people know VR and AR as if kind of something in the last five years. I don’t know if you realize, 82 percent of universities have tried VR and AR. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?

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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

Most people know VR and AR as if kind of something in the last five years. I don’t know if you realize, 82 percent of universities have tried VR and AR. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them?

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

Most people know VR and AR as if kind of something in the last five years. I don't know if you realize, 82 percent of universities have tried VR and AR. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? Affordable.

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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. He’s also the co-founder and CEO of 6D.ai, the leading AR cloud platform, which is his third AR startup.

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