Remove 2009 Remove Controllers Remove Unreal
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‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

UploadVR Between Realities podcast

The most accurate comparisons you could draw would be to that of the Duke Nukem, Unreal, and Quake franchises. The First Encounter and The Second Encounter each got remastered in HD in 2009 and 2010, respectively, before the release of Serious Sam 3: BFE in 2011. Since this is a fast-paced VR shooter, movement is a big talking point.

Unreal 100
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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

It is mostly unknown here in the West because its target market is mostly the one of its home country, but actually, it’s working on eye tracking since 2009 , so it has a deep expertise with this technology. Using eyes to control things for a long time is not natural and comfortable for most of the situations. Yes, it is!

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Increasing VR Presence: From Believable Character Behaviors to Developing with the New PlayStation VR Aim Controller. Room 2009, West Hall.

Unreal 100
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Digital humans evolve

Life at the Feeding Edge

Way back in the dim and distant era of 2009 I was exploring a lot of tools to help me build virtual environments with avatars and characters that could be animated, typically in Unity. A decade on and there is a new kid on the block from Epic/Unreal called Metahuman. However there was a bit of a leaning curve.

Unreal 52
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Reporting issues cause stats drop this month

Hypergrid Business

Users need to update the viewer URL to loginsinfulgrid.com:8002 and migrate their account to the new service to change to the new control panel, Sinful Grid CEO Tony Moore told Hypergrid Business. You can see all the historical OpenSim statistics here — dating all the way back to 2009. Including polls and surveys.

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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. He took our midi controller and made a keyboard out of it, but it looked nothing like a keyboard at all. He drives all the displays off of a sample controller.

AR 78
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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. He took our midi controller and made a keyboard out of it, but it looked nothing like a keyboard at all. He drives all the displays off of a sample controller.

AR 78