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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. All VR interfaces will change with the introduction of eye tracking, becoming more intuitive. Let’s talk a bit about eye tracking. Hello 7Invensun! Hello Tony!

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7Invensun will provide eye-tracking for many worldwide XR devices

The Ghost Howls

One of the best of them is when in Beijing I visited the company 7Invensun , a worldwide excellence in eye tracking. For sure you remember the name 7Invensun: I have already interviewed them when they announced that their eye tracking module aGlass DK II was able to provide eye tracking not only for the Vive, but even for the Vive Pro.

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SyncThink Gets A Patent for Eye Tracking in Virtual Reality

UploadVR Between Realities podcast

“VR technology is the ideal environment for eye tracking. SyncThink’s eye-tracking technology can yield analytics on what a consumer is doing. SyncThink’s eye-tracking technology can yield analytics on what a consumer is doing. Ghajar founded SyncThink in 2009.

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Oculus acquires eye-tracking startup The Eye TribeThe direction.

AllThingsVR

Oculus acquires eye-tracking startup The Eye Tribe The direction you look could one day control your VR or mobile experience thanks to Facebook and Oculus’ latest buy, The Eye Tribe. The Eye Tribe was developed out of research by the founders at IT University Of Copenhagen back in 2009. Read more here.

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XR Today Guide: What is Augmented Reality?

XR Today - Augmented Reality tag

In 2009, the MIT Media Lab group launched SixthSense, the world’s first wearable gesture interface to overlay digital information on the real world. Most devices use AI for hand and eye tracking programmes to navigate their interfaces and interact with real-time 3D (RT3D) content.

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VR Headsets of the Future Might Be Made With Mirrors?

ARPost

VR headsets using close-to-eye displays rely on lenses. Advancements like eye-tracking and autofocus try to fix these problems. According to Magyari, they start using mirror-based models for military applications in 2009 – three years before the Oculus Rift becomes the first major consumer VR headset.

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Go XR or Go Extinct, with Super Ventures’ Ori Inbar

XR for Business Podcast

You know, I watched your 2019 keynote from AWE again, and put on these these welding glasses that you had back in 2009. I think there’s an inherent risk of collecting eye tracking data, and positional head tracking data, and more data about individuals. Back in 2008, 2009. And how did you get involved?

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