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Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

Gaming 360
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. Room 2009, West Hall. Liz Mercuri (Unity). : Tuesday, February 28th, 10:00am – 11:00am.

Unreal 100
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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. FOV: >110° (adapted to HTC Vive). Does your device works only with HTC Vive or is it also compatible with Rift, WMR, etc…? aGlass DKII is compatible with HTC Vive and Vive Pro.

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8 key virtual world features moving to VR

Hypergrid Business

I’ve used it with the HTC Vive, and you can literally stand in the middle of your creation, and hold the virtual paintbrush in your hand to paint in the air around you. There are also app stores for the Oculus Rift , the Gear VR , the HTC Vive , and on Steam for the HTC Vive and Oculus Rift. GridSurvey data.).

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10 Recent VR and AR Investments You Should Know About

VRScout

The Series A was led by Qualcomm Ventures, and also involved The VR Fund (contributors to The Wave’s round as well), Colopl Next, Capital Factory, HTC, and more. The Laguna Beach, CA-based company was founded in 2009, and has over 36 patents (some pending) pertaining to live streaming virtual reality technology. funding score.