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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Room 2009, West Hall. What can be done to simplify VR development now that there are so many headsets out there? Experiments in Social VR.

Unreal 100
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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. So Microsoft said, “hey, let’s make it out-of-the-box useful. He also helped form Super Ventures, which is a platform and V.C. firm investing in AR solutions.

AR 78
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article thumbnail

Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. So Microsoft said, “hey, let’s make it out-of-the-box useful. He also helped form Super Ventures, which is a platform and V.C. firm investing in AR solutions.

AR 78
article thumbnail

Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

He’s built AR system prototypes for Samsung, and had long executive and technical careers in mobile software infrastructure before jumping into AR back in 2009. So Microsoft said, “hey, let’s make it out-of-the-box useful. He also helped form Super Ventures, which is a platform and V.C. firm investing in AR solutions.

AR 60
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. And we took that company to $250-million between 2008, 2009 to 2011. It stands for effortless. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. And we took that company to $250-million between 2008, 2009 to 2011. It stands for effortless. Affordable.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. And we took that company to $250-million between 2008, 2009 to 2011. So is, I think, Microsoft with Hololens.

AR 60