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‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

UploadVR Between Realities podcast

” Releasing seemingly out of nowhere, Croteam and Devolver Digital have arrived to not only bring Serious Sam into VR once again, but also to deliver on the wishes of intrepid early adopters of immersive VR headset technology. The most accurate comparisons you could draw would be to that of the Duke Nukem, Unreal, and Quake franchises.

Unreal 100
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10 Recent VR and AR Investments You Should Know About

VRScout

Established in 2010 by CEO Alex Schwartz, they have an impressive portfolio of titles as well as proprietary “Owlchemy VR” technology, which powers concurrent cross-platform development (which lowers creation costs). funding score. FROM DESTINY AND HALO TO POLYARC – $3.5M FOR VR GAME IN 2017. Internet traffic. Bitmovin announced a $10.3M

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7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

Eye tracking is, in my opinion, a technology that will disrupt completely the VR ecosystem , exactly as room-scale did with the first HTC Vive. How does your eye tracking technology work? Now, we have a good reputation in Asia , and since we provice a cutting-edge technology, we also collaborate with several famous western labs.

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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

These representatives of the best of both PC and mobile VR are bound to have a few answers, as will the makers on Unreal Engine 4. State Of Unreal: Epic Games’ Opening Session. Room 2009, West Hall. What can be done to simplify VR development now that there are so many headsets out there? Experiments in Social VR.

Unreal 100
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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. The technology is improved. Alan: Today’s guest is Matt Miesnieks, the CEO at 6D.ai.

AR 78
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Reaching for the Clouds with 6D.ai’s Matt Miesnieks

XR for Business Podcast

CEO Matt Miesnieks has been in the AR game since the beginning, and he says the best in the industry have always known the best, native use cases for the technology; the problem was for the technology to catch up to the use cases. The technology is improved. Alan: Today’s guest is Matt Miesnieks, the CEO at 6D.ai.

AR 78
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The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

It’s been said on this show before; XR doesn’t have a technology problem, it has an adoption problem. And we started thinking how can this technology be used to solve big problems? As you know, technology is a big killer of jobs, but also big creator of jobs. ” Dan: So, you’re right. One is government.

AR 78