article thumbnail

Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

Gaming 360
article thumbnail

Another metaverse explainer layer

Life at the Feeding Edge

Back in 2009 I wrote about trying a different presentation style laying out panels in Second Life, and also used it for rehearsing my first of many TV slots too in 2010 this one on 3D printers. account for this, but also to extend tech experiment I used a custom deployment through Unity to see how it all worked from that point of view too.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Digital humans evolve

Life at the Feeding Edge

Way back in the dim and distant era of 2009 I was exploring a lot of tools to help me build virtual environments with avatars and characters that could be animated, typically in Unity. 3D modelling is an art in its right and then rigging those models for animation and applying animations to those is another set of skills too.

Unreal 52
article thumbnail

12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2009, West Hall. Liz Mercuri (Unity). With its Editor VR tool now available in an early incarnation, 2017 is going to be a massive year for Unity and VR. Before it kicks off, though, Unity’s Liz Mercuri is going to talk about ‘The Horror Engine’, designed specifically for creating multiplayer content.

Unreal 100
article thumbnail

7Invensun is a Chinese company that wants to disrupt the VR eye tracking sector

The Ghost Howls

It is mostly unknown here in the West because its target market is mostly the one of its home country, but actually, it’s working on eye tracking since 2009 , so it has a deep expertise with this technology. It uses eye tracking in various fields and has released a product for Virtual Reality called aGlass. Isn’t it a cool device?

article thumbnail

8 key virtual world features moving to VR

Hypergrid Business

Facebook has been working on VR ads since 2015 , Google is experimenting with a native, mobile VR ad platform , Unity has unveiled its Virtual Room platform for advertisers and marketers, and VR ad startup OmniVert reports that its VR ads have been seen more than half a billion times. All the major platforms are on board. GridSurvey data.).

article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? So the traditional way to do it is to use Unreal or Unity. Maybe I guess the Unity asset store would be the same. It stands for effortless. Affordable.

AR 78