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Minimum Specs for Microsoft’s Windows 10 AR/VR Interface Are Impressively Low

Road to VR

In a compatibility test application from recent Windows 10 test builds, Microsoft has revealed some minimum specs for Windows Holographic, the Windows 10 interface and platform for VR and AR devices which will include inexpensive headsets from big manufacturers. SEE ALSO Microsoft Says New Surface Studio is VR Ready(ish).

AR 100
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These Are The Stocks You Could Buy To Invest In The VR Industry

UploadVR Between Realities podcast

VR investments have broken into the billions of dollars with reports showing as high as $4-5 billion since 2010 and $2 billion in the last 12 months alone. HTC – TPE: 2498 – Headset, Content Delivery Platform (non-gaming). Microsoft – NASDAQ: MSFT – VR operating system, VR platform, VR headset. Unconfirmed.

Industry 100
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Augmented World Expo Asia 2023 Announces Agenda

XROM

Singapore VR/AR conference announces speakers from Meta, NVIDIA, Microsoft, Google, 3M, IMDA, HTC, among others. Global technology giants on the agenda include Meta, NVIDIA, Microsoft, Google, Lenovo, and Qualcomm. Begun in 2010, Augmented World Expo has become the top global conference for everything XR.

Asia 52
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AWE Asia-2023 Conference in Singapore from August 30-31

XROM

Begun in 2010, Augmented World Expo has become the top global conference for everything XR. Previous AWE Asia conferences have featured sessions from senior leadership at organizations such as #Intel, #Qualcomm, #Microsoft, #HTC, #Lenovo, #IEEE, #Sony, #Niantic, #Walmart, #Oppo, #Unity, #Baidu, and #PTC.

Asia 72
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A Brief History of VR

VeeR VR

After its 2007 release of google Street View, in 2010, google introduced stereoscopic 3D mode for Street View. It was also in 2010 that 18-year-old Palmer Luckey created the first prototype of Oculus Rift, the famous VR headset. In 2016, HTC Vive, Oculus Rift and Playstation VR were all released.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? It's still out there.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? It's still out there.

AR 78