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Creator of Indie Breakout ‘Braid’ Building Roomscale VR Game With ‘no concessions for stationary play’

Road to VR

Before Fez (2012) , before Limbo (2010) , and before Minecraft (2009) , Braid (2008) was one of the breakout successes in the formative years of indie game development and distribution. No C# Unity programmers please (unless you just happen to know C# and are better in a systems language than you are in C#).

Gaming 360
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AWE Asia-2023 Conference in Singapore from August 30-31

XROM

Begun in 2010, Augmented World Expo has become the top global conference for everything XR. Previous AWE Asia conferences have featured sessions from senior leadership at organizations such as #Intel, #Qualcomm, #Microsoft, #HTC, #Lenovo, #IEEE, #Sony, #Niantic, #Walmart, #Oppo, #Unity, #Baidu, and #PTC.

Asia 72
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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0

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Celebrating the 2023 Auggie Awards and XR Prize Challenge

ARPost

The Auggie Awards have been recognizing XR since 2010.” Zappar’s Zapbox , DigiLens’ ARGO , Sony’s PlayStation VR 2 , the Magic Leap 2 , XREAL (previously Nreal) Air , and the Varjo XR 3 Focal Edition were all in the running, but the prize went to the HTC VIVE XR Elite. We’re just so happy. We’re so excited to be recognized here.”

Tools 266
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Made in Europe: 5 European XR startups at the service of art that you should know about.

ARVR

Build your first HoloLens 2 Application with Unity and MRTK 2.3.0 In partnership with HTC Vive Arts, Emissive Studio has created the experience Mona Lisa: Beyond the Glass , the first VR experience presented by the Louvre museum, to commemorate the 500th anniversary of Leonardo Da Vinci’s death. Trending AR VR Articles: 1.

Europe 130
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The VRScout Report – The Week in VR Review

VRScout

Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum. Already supporting the Oculus Rift, Samsung Gear VR, HTC Vive, and PSVR – Unity will now support Google Daydream.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

Martin: The exploration stuff internally started already in 2010, when we made some things that was running in a browser, and then we sent off a small little file that's told how that scene was set up and then rendered with an offline rendering and sending it back again in 10 seconds. What's kind of on the roadmap there? It's still out there.

AR 78