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More evidence of Facebook’s big plans for VR/AR: they plan on selling almost half a million Oculus Rift units by the end of 2016. Unity’s most recent update makes the cross-platform game engine even more equally optimized, so with only one API you can simply build for multiple platforms with hardware-specific tweaks held to a minimum.
I’m not sure what I was expecting to experience when I sat down to try Zero Days VR in Sundance’s VR Palace, but when I took the Oculus off, my mind was spinning. This happened around 2010. The documentary was based on a feature-length film by Alex Gibney, called Zero Days as well.
Established in 2010 by CEO Alex Schwartz, they have an impressive portfolio of titles as well as proprietary “Owlchemy VR” technology, which powers concurrent cross-platform development (which lowers creation costs). Bitmovin announced a $10.3M REAL-TIME FACES: PINSCREEN’S STEALTH $1.8M. in seed funding from Colopl VR Fund and Lux Capital.
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. Image by Rob Cole). Attaching the Vive Tracker. Image provided by Rob Cole).
We started, with a few other entrepreneurs, AWE, in 2010. From there, from just maybe 300 people in the room in 2010, it grew to become what it is today, 10,000 attendees from around the world in multiple events. I’ve always been fascinated by the fact you started AWE even before the Oculus Rift. Tony: We all are.
The company was later acquired by Google in 2010. While there, she led the launch of the company's Gear VR software application, drove social media strategy, and worked closely with partners like Oculus and the NBA. Recent Matrix investments include Oculus VR, Zendesk, Hubspot, Acacia Communications, Polyvore, Lever, Poynt and Namely.
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