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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

Microsoft released the first-gen Zune in 2006, an MP3 player that looked to compete with Apple’s largely dominant line of iPods. Apple wasn’t the first to make a portable MP3 player, although it was the first to make one everyone wanted. Zooming out, Zune’s ultimate defeat belies a larger pattern of behavior.

Strategy 354
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The ‘Wolfe’ External GPU Aims to Make Macbooks VR Ready

Road to VR

Those with Apple computers may well feel a little left out in the cold when it comes to running the latest virtual reality hardware. But right now there’s just not a single machine out there [from Apple] that supports it. So are Apple computer users SOL when it comes to running VR? MacBook Air 13-inch, Mid 2011–2015.

Apple 100
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Report Predicts AR and VR Headsets Shipments to Approach 100 Million by 2021

Road to VR

” 2016 saw the arrival of 3 major consumer virtual reality headsets, the Oculus Rift, HTC Vive and PlayStation VR. IDC themselves predicted in 2011 that by 2015, Microsoft’s then new (and now dead) Windows Phone platform would overtake Apple’s IOS as in the mobile phone market.

AR 277
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The VRScout Report – The Week in VR Review

VRScout

Although not as robust as the HTC Vive controllers, the wand-like controller is easy to use… and fun. APPLE’S 2011 AUGMENTED REALITY PATENT FINALLY MADE PUBLIC. First filed in 2011, the patent was published by the US Patent and Trademark Office with minimal changes. Not only did Snap, Inc. …and more.

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‘Mythica VR': VR LARP With D&D-style World Building Hits Kickstarter

Road to VR

Arrowstorm Entertainment is what you might call ‘serial Kickstarters’, as they’ve successfully completed 13 different campaigns on the crowdfunding site—mostly focusing on small budget sword and sorcery flicks starring the likes of Kevin Sorbo from Hercules (1995) and Kristian Nairn (aka Hodor) from Game of Thrones (2011).

Google 100
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Two New X86 CPU Vendors coming to Market in 2018, 2020

VRWorld

This processor is two years old, and since the sequence was 16-core in 2011, and 260-core in 2015, we wonder if the 2017 or 2018 will see 390-core, 520-core, or 650-core design… we might even see a thousand-core plus design in a few years time. Add in Apple’s domestic CPUs and GPUs. Remember, this is a CPU, not a GPU.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. And then the Apple guys came with a brilliant ARKit, and it worked beautifully. Martin: That story has been told a few times.

AR 78