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Microsoft’s Meandering XR Strategy Could Lead to Another Zune Moment

Road to VR

At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.

Strategy 361
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. The Holodeck Year 2: Growing the VR Ecosystem in 2017. Room 2009, West Hall.

Unreal 100
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Two New X86 CPU Vendors coming to Market in 2018, 2020

VRWorld

This processor is two years old, and since the sequence was 16-core in 2011, and 260-core in 2015, we wonder if the 2017 or 2018 will see 390-core, 520-core, or 650-core design… we might even see a thousand-core plus design in a few years time. Remember, this is a CPU, not a GPU. 6 TFLOPS beats Intel’s Core i7 6950X (247.50

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Venture Capitalists Contemplate How Much Exuberance Is Good for VR Investing

UploadVR Between Realities podcast

With what’s going on from Project Tango and Microsoft, there are definitely big players in this space. in the summer of 2011 we reached 100 million smartphone users. By the end of 2011 the freemium money exceeded premium money. Above: VR Funhouse is a series of mini games for the HTC Vive virtual reality headset.

Strategy 100
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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. One of the things that was demoed there, there was a presentation from Microsoft about the new Hololens 2. Alan: Today’s guest is a good friend of mine, Bob Fine. A lot of companies focusing on it. A lot of companies picking up on it.

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Retraining for a Post-Retirement World with VRVoice’s Bob Fine

XR for Business Podcast

In 2011, Bob launched the only printed magazine covering social media, The Social Media Monthly. One of the things that was demoed there, there was a presentation from Microsoft about the new Hololens 2. Alan: Today’s guest is a good friend of mine, Bob Fine. A lot of companies focusing on it. A lot of companies picking up on it.

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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. The HTC Vive Pro has eye tracking-- or the new one has eye tracking. Martin: That story has been told a few times.

AR 78