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‘Rick and Morty’ Co-creator & Former Epic Games Exec. Producer Form New VR Studio, Squanchtendo

Road to VR

Balancing Roiland’s comedy prowess with some significant experience in the world of game development is co-founder Tanya Watson who spent some 10 years with Epic Games, working across Associate and Executive Producer positions on games like Unreal Tournament 3 (2007) , Gears of War 2 (2008) and 3 (2011) , Bulletstorm (2011) , and Fortnite.

Gaming 100
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12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Rikard Steiber (HTC), Joel Breton (HTC). As President of Viveport and Head of Vive Studios respectively, Rikard Steiber and Joel Breton are two of the most senior figures working on the HTC Vive today. State Of Unreal: Epic Games’ Opening Session. Experiments in Social VR.

Unreal 100
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‘Portal Stories: VR’ Brings 10 Made-for-VR Puzzles to the World of Aperture Science

Road to VR

Portal Stories: VR is a free Portal 2 (2011) “mini story” recently released for the HTC Vive. See Also: Valve’s ‘The Lab’ is a Wondrous Playground Full of VR Toys on HTC Vive. The developers did a wonderful job of staying true to the look and feel of Portal using Unreal Engine, but the experience falls short.

Tools 107
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‘Serious Sam VR: The First Encounter’ Is Fast, Frenetic, and Fun FPS Action With Full Locomotion

UploadVR Between Realities podcast

The most accurate comparisons you could draw would be to that of the Duke Nukem, Unreal, and Quake franchises. The First Encounter and The Second Encounter each got remastered in HD in 2009 and 2010, respectively, before the release of Serious Sam 3: BFE in 2011.

Unreal 100
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Alan: Actually, I would say all of them are based on Unity or Unreal. Martin: That story has been told a few times.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Alan: Actually, I would say all of them are based on Unity or Unreal. Martin: That story has been told a few times.

AR 78
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Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed

XR for Business Podcast

And building those back-end tools, coding, setting up standards and everything, up to 2011. And in 2011-2012 we did about 10 to 12,000 high-res images a year, and I would say maybe 1,500 of them were 3D. Alan: Actually, I would say all of them are based on Unity or Unreal. Martin: That story has been told a few times.

AR 60