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At least from the outside, it appears Microsoft isn’t actively competing for a seat at the XR table, which is fairly odd coming from a company that pioneered enterprise AR while simultaneously wrangling some of its top OEM partners to make a fleet of PC VR headsets for consumers in 2017. If Microsoft goes in half-cocked, maybe.
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its first-party game development talent under the Xbox Game Studios banner.
Developed by : Guerrilla Games | Published by : Sony Interactive Entertainment Platform(s) : PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 2. Developed by : Quantic Dream | Published by : Sony Computer Entertainment & Quantic Dream Platform(s) : PlayStation 3 | PlayStation 4 | Microsoft Windows Buy Digital | Buy Disc 3.
Sol founded REWIND, a VR and creative digital agency, in 2011 after growing demands for his professional work pulled him away from 15 years as a University Senior Lecturer in Digital Animation, Visual Effects & Emerging Technology. Solomon Rogers – Founder, REWIND.
Room 2011, West Hall. Tom Bruckbock (SIEA), Seth Luisi (Impulse Gear), Greg Koreman (Impulse Gear), Richard Marks (Sony Interactive Entertainment). Sony doesn’t have a lot of VR talks in the books for GDC this year, but of the ones it is offering, this is definitely the talk we’d make an effort to see.
Despite Sony being pleasantly surprised by its official PSVR sales figures – with the nearly 1 million units sold since its October 2016 launch – it’s difficult to get a handle on market penetration for VR hardware to date.
First Intel – Nvidia deal happened in 2000, when Intel gave the best offer to Microsoft and won the deal for the first Xbox console. Intel’s cross-licensing agreement with AMD is safe for another four years (April 1, 2010 to March 31st, 2020), but that deal does not include integration of Radeon or FirePro IP.
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