Remove 2011 Remove Microsoft Remove Unity
article thumbnail

12 Can’t Miss VR Talks You Have To See At GDC 2017

UploadVR Between Realities podcast

Room 2011, West Hall. Microsoft is set to start shipping developer kits for its Windows Holographic VR headsets , made in partnership with companies like Lenovo and Dell, at GDC, so we’re expecting to hear a lot more about them at the show. Liz Mercuri (Unity). The Holodeck Year 2: Growing the VR Ecosystem in 2017.

Unreal 100
article thumbnail

Making Everyone an Expert, with Scope AR's Scott Montgomerie

XR for Business Podcast

As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. Scott, welcome to the show.

AR 60
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. Scott, welcome to the show.

article thumbnail

Making Everyone an Expert, with Scope AR’s Scott Montgomerie

XR for Business Podcast

As the pioneer of utilizing AR for industry support and training, Scope AR are partnered with technology leaders such as Google and Microsoft. Since founding the company in 2011, Scott as one of the first executives to get augmented reality tools in use by multi-billion dollar corporations. Scott, welcome to the show.

article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? That raised and crashed also, pretty tough.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality’s Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don’t know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? That raised and crashed also, pretty tough.

AR 78
article thumbnail

The IKEA of AR: Making Content Effortlessly, with EON Reality's Dan Lejerskar

XR for Business Podcast

But we managed to navigate those water until I would say 2011, 2012, when the hardware became available for mobile devices. So you don't know anything about coding, Unity, Unreal. Alan: So how do you then get people to learn how to do Unreal and Unity without teaching them? Maybe I guess the Unity asset store would be the same.

AR 60