Digital humans evolve
Life at the Feeding Edge
APRIL 29, 2021
Way back in the dim and distant era of 2009 I was exploring a lot of tools to help me build virtual environments with avatars and characters that could be animated, typically in Unity. At the time I was exploring Evolver , which in the end was bought by Autodesk in 2011. Roisin from Reconfigure and Cont3xt in Unreal engine.
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